#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.Common { public class SpreadDamageWarhead : DamageWarhead { [Desc("Range between falloff steps.")] public readonly WRange Spread = new WRange(43); [Desc("Ranges at which each Falloff step is defined. Overrides Spread.")] public WRange[] Range = null; [Desc("Damage percentage at each range step")] public readonly int[] Falloff = { 100, 37, 14, 5, 2, 1, 0 }; public void InitializeRange() { if (Range != null) { if (Range.Length != 1 && Range.Length != Falloff.Length) throw new InvalidOperationException("Number of range values must be 1 or equal to the number of Falloff values."); for (var i = 0; i < Range.Length - 1; i++) if (Range[i] > Range[i + 1]) throw new InvalidOperationException("Range values must be specified in an increasing order."); } else Range = Exts.MakeArray(Falloff.Length, i => i * Spread); } public override void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers) { if (Range == null) InitializeRange(); var world = firedBy.World; var hitActors = world.FindActorsInCircle(pos, Range[Range.Length - 1]); foreach (var victim in hitActors) { if (!IsValidAgainst(victim, firedBy)) continue; var localModifiers = damageModifiers; var healthInfo = victim.Info.Traits.GetOrDefault(); if (healthInfo != null) { var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Range); localModifiers = localModifiers.Append(GetDamageFalloff(distance)); } DoImpact(victim, firedBy, localModifiers); } } int GetDamageFalloff(int distance) { var inner = Range[0].Range; for (var i = 1; i < Range.Length; i++) { var outer = Range[i].Range; if (outer > distance) return int2.Lerp(Falloff[i - 1], Falloff[i], distance - inner, outer - inner); inner = outer; } return 0; } } }