#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Add to a building to expose a move cursor that triggers Transforms and issues a move order to the transformed actor.")] public class TransformsIntoMobileInfo : ConditionalTraitInfo, Requires { [LocomotorReference] [FieldLoader.Require] [Desc("Locomotor used by the transformed actor. Must be defined on the World actor.")] public readonly string Locomotor = null; public readonly string Cursor = "move"; public readonly string BlockedCursor = "move-blocked"; [VoiceReference] public readonly string Voice = "Action"; [Desc("Require the force-move modifier to display the move cursor.")] public readonly bool RequiresForceMove = false; public override object Create(ActorInitializer init) { return new TransformsIntoMobile(init, this); } public LocomotorInfo LocomotorInfo { get; private set; } public override void RulesetLoaded(Ruleset rules, ActorInfo ai) { var locomotorInfos = rules.Actors["world"].TraitInfos(); LocomotorInfo = locomotorInfos.FirstOrDefault(li => li.Name == Locomotor); if (LocomotorInfo == null) throw new YamlException("A locomotor named '{0}' doesn't exist.".F(Locomotor)); else if (locomotorInfos.Count(li => li.Name == Locomotor) > 1) throw new YamlException("There is more than one locomotor named '{0}'.".F(Locomotor)); base.RulesetLoaded(rules, ai); } } public class TransformsIntoMobile : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { readonly Actor self; Transforms[] transforms; Locomotor locomotor; public TransformsIntoMobile(ActorInitializer init, TransformsIntoMobileInfo info) : base(info) { self = init.Self; } protected override void Created(Actor self) { transforms = self.TraitsImplementing().ToArray(); locomotor = self.World.WorldActor.TraitsImplementing() .Single(l => l.Info.Name == Info.Locomotor); base.Created(self); } IEnumerable IIssueOrder.Orders { get { if (!IsTraitDisabled) yield return new MoveOrderTargeter(self, this); } } // Note: Returns a valid order even if the unit can't move to the target Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order is MoveOrderTargeter) return new Order("Move", self, target, queued); return null; } void IResolveOrder.ResolveOrder(Actor self, Order order) { if (IsTraitDisabled) return; if (order.OrderString == "Move") { var cell = self.World.Map.Clamp(this.self.World.Map.CellContaining(order.Target.CenterPosition)); if (!Info.LocomotorInfo.MoveIntoShroud && !self.Owner.Shroud.IsExplored(cell)) return; var currentTransform = self.CurrentActivity as Transform; var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused); if (transform == null && currentTransform == null) return; // Manually manage the inner activity queue var activity = currentTransform ?? transform.GetTransformActivity(self); if (!order.Queued && activity.NextActivity != null) activity.NextActivity.Cancel(self); activity.Queue(new IssueOrderAfterTransform("Move", order.Target, Color.Green)); if (currentTransform == null) self.QueueActivity(order.Queued, activity); self.ShowTargetLines(); } else if (order.OrderString == "Stop") { // We don't want Stop orders from traits other than Mobile or Aircraft to cancel Resupply activity. // Resupply is always either the main activity or a child of ReturnToBase. // TODO: This should generally only cancel activities queued by this trait. if (self.CurrentActivity == null || self.CurrentActivity is Resupply || self.CurrentActivity is ReturnToBase) return; self.CancelActivity(); } } string IOrderVoice.VoicePhraseForOrder(Actor self, Order order) { if (IsTraitDisabled) return null; switch (order.OrderString) { case "Move": if (!Info.LocomotorInfo.MoveIntoShroud && order.Target.Type != TargetType.Invalid) { var cell = self.World.Map.CellContaining(order.Target.CenterPosition); if (!self.Owner.Shroud.IsExplored(cell)) return null; } return Info.Voice; case "Stop": return Info.Voice; default: return null; } } class MoveOrderTargeter : IOrderTargeter { readonly TransformsIntoMobile mobile; readonly bool rejectMove; public bool TargetOverridesSelection(Actor self, Target target, List actorsAt, CPos xy, TargetModifiers modifiers) { // Always prioritise orders over selecting other peoples actors or own actors that are already selected if (target.Type == TargetType.Actor && (target.Actor.Owner != self.Owner || self.World.Selection.Contains(target.Actor))) return true; return modifiers.HasModifier(TargetModifiers.ForceMove); } public MoveOrderTargeter(Actor self, TransformsIntoMobile mobile) { this.mobile = mobile; rejectMove = !self.AcceptsOrder("Move"); } public string OrderID { get { return "Move"; } } public int OrderPriority { get { return 4; } } public bool IsQueued { get; protected set; } public bool CanTarget(Actor self, Target target, List othersAtTarget, ref TargetModifiers modifiers, ref string cursor) { if (rejectMove || target.Type != TargetType.Terrain || (mobile.Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))) return false; var location = self.World.Map.CellContaining(target.CenterPosition); IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue); var explored = self.Owner.Shroud.IsExplored(location); cursor = self.World.Map.Contains(location) ? (self.World.Map.GetTerrainInfo(location).CustomCursor ?? mobile.Info.Cursor) : mobile.Info.BlockedCursor; if (!(self.CurrentActivity is Transform || mobile.transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused)) || (!explored && !mobile.locomotor.Info.MoveIntoShroud) || (explored && !CanEnterCell(self, location))) cursor = mobile.Info.BlockedCursor; return true; } bool CanEnterCell(Actor self, CPos cell) { if (mobile.locomotor.MovementCostForCell(cell) == short.MaxValue) return false; return mobile.locomotor.CanMoveFreelyInto(self, cell, BlockedByActor.All, null); } } } }