#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.RA { class ExplodesInfo : TraitInfo { public readonly string Weapon = "UnitExplode"; public readonly string EmptyWeapon = "UnitExplode"; } class Explodes : INotifyDamage { public void Damaged(Actor self, AttackInfo e) { if (self.IsDead) { var weapon = ChooseWeaponForExplosion(self); if (weapon != null) { var unit = self.traits.GetOrDefault(); var altitude = unit != null ? unit.Altitude : 0; Combat.DoExplosion(e.Attacker, self.Info.Traits.Get().Weapon, self.CenterLocation.ToInt2(), altitude); } } } string ChooseWeaponForExplosion(Actor self) { var info = self.Info.Traits.Get(); var attack = self.traits.GetOrDefault(); if (attack == null) return info.Weapon; return attack.IsReloading() ? info.EmptyWeapon : info.Weapon; } } }