#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Effects; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Effects; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.RA { class NukePowerInfo : SupportPowerInfo, Requires { [WeaponReference] public readonly string MissileWeapon = ""; public readonly WVec SpawnOffset = WVec.Zero; [Desc("Travel time - split equally between ascent and descent")] public readonly int FlightDelay = 400; [Desc("Visual ascent velocity in WRange / tick")] public readonly WRange FlightVelocity = new WRange(512); [Desc("Descend immediately on the target, with half the FlightDelay")] public readonly bool SkipAscent = false; [ActorReference] [Desc("Actor to spawn before detonation")] public readonly string CameraActor = null; [Desc("Amount of time before detonation to spawn the camera")] public readonly int CameraSpawnAdvance = 25; [Desc("Amount of time after detonation to remove the camera")] public readonly int CameraRemoveDelay = 25; public override object Create(ActorInitializer init) { return new NukePower(init.self, this); } } class NukePower : SupportPower { IBodyOrientation body; public NukePower(Actor self, NukePowerInfo info) : base(self, info) { body = self.Trait(); } public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager) { Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound); return new SelectGenericPowerTarget(order, manager, "nuke", MouseButton.Left); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); if (self.Owner.IsAlliedWith(self.World.RenderPlayer)) Sound.Play(Info.LaunchSound); else Sound.Play(Info.IncomingSound); var npi = Info as NukePowerInfo; var rb = self.Trait(); rb.PlayCustomAnim(self, "active"); self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation.CenterPosition, npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent))); if (npi.CameraActor != null) { var camera = self.World.CreateActor(false, npi.CameraActor, new TypeDictionary { new LocationInit(order.TargetLocation), new OwnerInit(self.Owner), }); camera.QueueActivity(new Wait(npi.CameraSpawnAdvance + npi.CameraRemoveDelay)); camera.QueueActivity(new RemoveSelf()); Action addCamera = () => self.World.AddFrameEndTask(w => w.Add(camera)); self.World.AddFrameEndTask(w => w.Add(new DelayedAction(npi.FlightDelay - npi.CameraSpawnAdvance, addCamera))); } } } }