#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Orders; using OpenRA.Traits; namespace OpenRA { public class Controller : IHandleInput { public IOrderGenerator orderGenerator = new UnitOrderGenerator(); public Selection selection = new Selection(); public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); } public bool ToggleInputMode() where T : IOrderGenerator, new() { if (orderGenerator is T) { CancelInputMode(); return false; } else { orderGenerator = new T(); return true; } } void ApplyOrders(World world, float2 xy, MouseInput mi) { if (orderGenerator == null) return; var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray(); Game.orderManager.IssueOrders( orders ); // Find an actor with a phrase to say var done = false; foreach (var o in orders) { foreach (var v in o.Subject.traits.WithInterface()) { if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject)) { done = true; break; } } if (done) break; } } float2 dragStart, dragEnd; public bool HandleInput(World world, MouseInput mi) { var xy = Game.viewport.ViewToWorld(mi); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { dragStart = dragEnd = xy; ApplyOrders(world, xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) dragEnd = xy; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { if (orderGenerator is UnitOrderGenerator) { var newSelection = world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy); selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); } dragStart = dragEnd = xy; } if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) dragStart = dragEnd = xy; if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) ApplyOrders(world, xy, mi); return true; } public Pair? SelectionBox { get { if (dragStart == dragEnd) return null; return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd); } } public float2 MousePosition { get { return dragEnd; } } Modifiers modifiers; public string ChooseCursor( World world ) { int sync = world.SyncHash(); try { if (!world.GameHasStarted) return "default"; var mi = new MouseInput { Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(), Button = MouseButton.Right, Modifiers = modifiers }; return orderGenerator.GetCursor( world, MousePosition.ToInt2(), mi ); } finally { if( sync != world.SyncHash() ) throw new InvalidOperationException( "Desync in Controller.ChooseCursor" ); } } public void SetModifiers(Modifiers mods) { modifiers = mods; } public Modifiers GetModifiers() { return modifiers; } public void GotoNextBase() { var bases = Game.world.Queries.OwnedBy[Game.world.LocalPlayer].WithTrait().ToArray(); if (!bases.Any()) return; var next = bases .Select( b => b.Actor ) .SkipWhile(b => Game.controller.selection.Actors.Contains(b)) .Skip(1) .FirstOrDefault(); if (next == null) next = bases.Select(b => b.Actor).First(); Game.controller.selection.Combine(Game.world, new Actor[] { next }, false, true); Game.viewport.Center(Game.controller.selection.Actors); } } }