#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; namespace OpenRA.Mods.Common.Activities { public class SpriteHarvesterDockSequence : HarvesterDockSequence { readonly WithSpriteBody wsb; readonly WithDockingAnimationInfo wda; protected bool dockAnimPlayed; public SpriteHarvesterDockSequence(Actor self, Actor refinery, WAngle dockAngle, bool isDragRequired, in WVec dragOffset, int dragLength) : base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength) { wsb = self.Trait(); wda = self.Info.TraitInfoOrDefault(); } public override void OnStateDock(Actor self) { foreach (var trait in self.TraitsImplementing()) trait.Docked(); foreach (var nd in Refinery.TraitsImplementing()) nd.Docked(Refinery, self); if (wda != null) wsb.PlayCustomAnimation(self, wda.DockSequence, () => wsb.PlayCustomAnimationRepeating(self, wda.DockLoopSequence)); dockAnimPlayed = true; dockingState = DockingState.Loop; } public override void OnStateUndock(Actor self) { // If dock animation hasn't played, we didn't actually dock and have to skip the undock anim and notification if (!dockAnimPlayed) { dockingState = DockingState.Complete; return; } dockingState = DockingState.Wait; if (wda == null) NotifyUndock(self); else wsb.PlayCustomAnimationBackwards(self, wda.DockSequence, () => NotifyUndock(self)); } void NotifyUndock(Actor self) { dockingState = DockingState.Complete; foreach (var trait in self.TraitsImplementing()) trait.Undocked(); if (Refinery.IsInWorld && !Refinery.IsDead) foreach (var nd in Refinery.TraitsImplementing()) nd.Undocked(Refinery, self); } } }