#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Traits { [TraitLocation(SystemActors.World | SystemActors.EditorWorld)] [Desc("Add this to the World actor definition.")] public class PlayerColorPaletteInfo : TraitInfo { [PaletteReference] [Desc("The name of the palette to base off.")] public readonly string BasePalette = null; [PaletteDefinition(true)] [Desc("The prefix for the resulting player palettes")] public readonly string BaseName = "player"; [Desc("Remap these indices to player colors.")] public readonly int[] RemapIndex = { }; [Desc("Allow palette modifiers to change the palette.")] public readonly bool AllowModifiers = true; public override object Create(ActorInitializer init) { return new PlayerColorPalette(this); } } public class PlayerColorPalette : ILoadsPlayerPalettes { readonly PlayerColorPaletteInfo info; public PlayerColorPalette(PlayerColorPaletteInfo info) { this.info = info; } public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting) { var (_, h, s, _) = color.ToAhsv(); var remap = new PlayerColorRemap(info.RemapIndex, h, s); var pal = new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap); wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting); } } }