#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; namespace OpenRA.Mods.Common.Traits { [Desc("Gives experience levels to the collector.")] class LevelUpCrateActionInfo : CrateActionInfo { [Desc("Number of experience levels to give.")] public readonly int Levels = 1; [Desc("The range to search for extra collectors in.", "Extra collectors will also be granted the crate action.")] public readonly WRange Range = new WRange(3); [Desc("The maximum number of extra collectors to grant the crate action to.")] public readonly int MaxExtraCollectors = 4; public override object Create(ActorInitializer init) { return new LevelUpCrateAction(init.Self, this); } } class LevelUpCrateAction : CrateAction { readonly Actor self; readonly LevelUpCrateActionInfo info; public LevelUpCrateAction(Actor self, LevelUpCrateActionInfo info) : base(self, info) { this.self = self; this.info = info; } public override int GetSelectionShares(Actor collector) { var ge = collector.TraitOrDefault(); return ge != null && ge.CanGainLevel ? info.SelectionShares : 0; } public override void Activate(Actor collector) { var inRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range).Where(a => { // Don't upgrade the same unit twice if (a == collector) return false; // Only upgrade the collecting player's units // TODO: Also apply to allied units? if (a.Owner != collector.Owner) return false; // Ignore units that can't level up var ge = a.TraitOrDefault(); return ge != null && ge.CanGainLevel; }); if (info.MaxExtraCollectors > -1) inRange = inRange.Take(info.MaxExtraCollectors); foreach (var actor in inRange.Append(collector)) { var recipient = actor; // loop variable in closure hazard recipient.World.AddFrameEndTask(w => { var gainsExperience = recipient.TraitOrDefault(); if (gainsExperience != null) gainsExperience.GiveLevels(((LevelUpCrateActionInfo)info).Levels); }); } base.Activate(collector); } } }