#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")] public class SmudgeLayerInfo : ITraitInfo { public readonly string Type = "Scorch"; [Desc("Sprite sequence name")] public readonly string Sequence = "scorch"; public readonly int SmokePercentage = 25; [Desc("Sprite sequence name")] public readonly string SmokeType = "smoke_m"; public readonly string SmokePalette = "effect"; public readonly string Palette = "terrain"; public object Create(ActorInitializer init) { return new SmudgeLayer(this); } } public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender { struct Smudge { public string Type; public int Depth; public Sprite Sprite; } public SmudgeLayerInfo Info; Dictionary tiles; Dictionary dirty; Dictionary smudges; World world; public SmudgeLayer(SmudgeLayerInfo info) { this.Info = info; } public void WorldLoaded(World w, WorldRenderer wr) { world = w; tiles = new Dictionary(); dirty = new Dictionary(); smudges = new Dictionary(); var types = world.Map.SequenceProvider.Sequences(Info.Sequence); foreach (var t in types) { var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t); var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x)); smudges.Add(t, sprites); } // Add map smudges foreach (var s in w.Map.SmudgeDefinitions) { var name = s.Key; var vals = name.Split(' '); var type = vals[0]; if (!smudges.ContainsKey(type)) continue; var loc = vals[1].Split(','); var cell = new CPos(Exts.ParseIntegerInvariant(loc[0]), Exts.ParseIntegerInvariant(loc[1])); var depth = Exts.ParseIntegerInvariant(vals[2]); var smudge = new Smudge { Type = type, Depth = depth, Sprite = smudges[type][depth] }; tiles.Add(cell, smudge); } } public void AddSmudge(CPos loc) { if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage) world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette))); if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc)) { // No smudge; create a new one var st = smudges.Keys.Random(world.SharedRandom); dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = smudges[st][0] }; } else { // Existing smudge; make it deeper var tile = dirty.ContainsKey(loc) ? dirty[loc] : tiles[loc]; var maxDepth = smudges[tile.Type].Length; if (tile.Depth < maxDepth - 1) { tile.Depth++; tile.Sprite = smudges[tile.Type][tile.Depth]; } dirty[loc] = tile; } } public void TickRender(WorldRenderer wr, Actor self) { var remove = new List(); foreach (var kv in dirty) { if (!self.World.FogObscures(kv.Key)) { tiles[kv.Key] = kv.Value; remove.Add(kv.Key); } } foreach (var r in remove) dirty.Remove(r); } public void Render(WorldRenderer wr) { var pal = wr.Palette(Info.Palette); foreach (var kv in tiles) { if (!wr.Viewport.VisibleCells.Contains(kv.Key)) continue; if (world.ShroudObscures(kv.Key)) continue; new SpriteRenderable(kv.Value.Sprite, world.Map.CenterOfCell(kv.Key), WVec.Zero, -511, pal, 1f, true).Render(wr); // TODO ZOffset is ignored } } } }