using System; using System.Collections.Generic; using System.Text; using OpenRa.FileFormats; using System.Drawing; namespace OpenRa.Game { class Tree : Actor { public Tree(TreeReference r, TreeCache renderer, Map map) { renderLocation = 24 * (new float2(r.Location) - new float2(map.XOffset, map.YOffset)); currentImages = new Sprite[] { renderer.GetImage(r.Image) }; } Sprite[] currentImages; public override Sprite[] CurrentImages { get { return currentImages; } } } }