using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace OpenRa.Game { struct int2 { public int X,Y; public int2( int x, int y ) { this.X = x; this.Y = y; } public int2( Point p ) { X = p.X; Y = p.Y; } public int2( Size p ) { X = p.Width; Y = p.Height; } public static int2 operator +(int2 a, int2 b) { return new int2(a.X + b.X, a.Y + b.Y); } public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); } public static int2 operator *(int a, int2 b) { return new int2(a * b.X, a * b.Y); } public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); } public float2 ToFloat2() { return new float2(X, Y); } public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); } public static bool operator !=(int2 me, int2 other) { return !(me == other); } public int2 Sign() { return new int2(Math.Sign(X), Math.Sign(Y)); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); } public override bool Equals(object obj) { if (obj == null) return false; int2 o = (int2)obj; return o == this; } } }