using System.Collections.Generic; using OpenRa.Graphics; using OpenRa.Traits; namespace OpenRa.Effects { class PowerDownIndicator : IEffect { Actor a; Building b; Animation anim = new Animation("powerdown"); bool removeNextFrame = false; bool indicatorState = true; int stateTicks = 0; public PowerDownIndicator(Actor a) { this.a = a; this.b = a.traits.Get(); anim.PlayRepeating("disabled"); } public void Tick() { if (removeNextFrame == true) Game.world.AddFrameEndTask(w => w.Remove(this)); // Fix off-by one frame bug with undisabling causing low-power if (!b.Disabled || a.IsDead) removeNextFrame = true; // Flash power icon if (++stateTicks == 15) { stateTicks = 0; indicatorState = !indicatorState; } } public IEnumerable Render() { foreach (var r in a.Render()) yield return r.WithPalette(PaletteType.Disabled); if (b.ManuallyDisabled && indicatorState) yield return new Renderable(anim.Image, a.CenterLocation - .5f * anim.Image.size, PaletteType.Chrome); } } }