namespace OpenRa.GameRules { class AftermathInfo { public readonly int MTankDistance = 0; public readonly float QuakeUnitDamage = 0f; public readonly float QuakeBuildingDamage = 0f; public readonly float QuakeInfantryDamage = 0f; public readonly int QuakeDelay = 0; public readonly int CarrierLaunchDelay = 0; public readonly int ChronoTankDuration = 0; } }