namespace OpenRa.GameRules { class ProjectileInfo { public readonly bool AA = false; public readonly bool AG = true; public readonly bool ASW = false; public readonly bool Animates = false; public readonly bool Arcing = false; public readonly int Arm = 0; public readonly bool Degenerates = false; public readonly bool Dropping = false; public readonly int Frames = 1; public readonly bool Gigundo = false; public readonly bool High = false; public readonly string Image = null; public readonly bool Inaccurate = false; public readonly bool Inviso = false; public readonly bool Parachuted = false; public readonly bool Proximity = false; public readonly int ROT = 0; public readonly bool Ranged = false; public readonly bool Rotates = false; public readonly bool Shadow = true; public readonly bool Translucent = false; public readonly bool UnderWater = false; public readonly int RangeLimit = 0; } }