namespace OpenRa.GameRules { public class WarheadInfo { public readonly int Spread = 1; public readonly float[] Verses = { 1, 1, 1, 1, 1 }; public readonly bool Wall = false; public readonly bool Wood = false; public readonly bool Ore = false; public readonly int Explosion = 0; public readonly int InfDeath = 0; public readonly string ImpactSound = null; public readonly string WaterImpactSound = null; public float EffectivenessAgainst(ArmorType at) { return Verses[ (int)at ]; } } }