namespace OpenRa.GameRules { class WeaponInfo { public readonly string Anim = null; public readonly int Burst = 1; public readonly bool Camera = false; public readonly bool Charges = false; public readonly int Damage = 0; public readonly string Projectile = "Invisible"; public readonly int ROF = 1; // in 1/15 second units. public readonly float Range = 0; public readonly string Report = null; public readonly int Speed = -1; public readonly bool Supress = false; public readonly bool TurboBoost = false; public readonly string Warhead = null; public readonly bool RenderAsTesla = false; } }