using System.Runtime.InteropServices; using Ijw.DirectX; namespace OpenRa.Graphics { [StructLayout(LayoutKind.Sequential)] struct Vertex { public float x, y, z, u, v; public float p, c; public Vertex(float2 xy, float2 uv, float2 pc) { this.x = xy.X; this.y = xy.Y; this.z = 0; this.u = uv.X; this.v = uv.Y; this.p = pc.X; this.c = pc.Y; } public const VertexFormat Format = VertexFormat.Position | VertexFormat.Texture2; } }