using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.GameRules; using OpenRa.Traits; namespace OpenRa.Orders { class PowerDownOrderGenerator : IOrderGenerator { public IEnumerable Order(int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) Game.controller.CancelInputMode(); return OrderInner(xy, mi); } IEnumerable OrderInner(int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { var loc = mi.Location + Game.viewport.Location; var underCursor = Game.FindUnits(loc, loc) .Where(a => a.Owner == Game.LocalPlayer && a.traits.Contains() && a.traits.Contains()).FirstOrDefault(); if (underCursor != null) yield return new Order("PowerDown", underCursor, null, int2.Zero, null); } } public void Tick() { } public void Render() { } public Cursor GetCursor(int2 xy, MouseInput mi) { mi.Button = MouseButton.Left; return OrderInner(xy, mi).Any() ? Cursor.PowerDown : Cursor.PowerDown; } } }