#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; namespace OpenRA.Mods.Common.Widgets { public sealed class EditorActorBrush : IEditorBrush { readonly World world; readonly EditorActorLayer editorLayer; readonly EditorCursorLayer editorCursor; readonly EditorActionManager editorActionManager; readonly EditorViewportControllerWidget editorWidget; readonly int cursorToken; public EditorActorBrush(EditorViewportControllerWidget editorWidget, ActorInfo actor, PlayerReference owner, WorldRenderer wr) { this.editorWidget = editorWidget; world = wr.World; editorLayer = world.WorldActor.Trait(); editorCursor = world.WorldActor.Trait(); editorActionManager = world.WorldActor.Trait(); cursorToken = editorCursor.SetActor(wr, actor, owner); } public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) return false; if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return true; } return false; } if (editorCursor.CurrentToken != cursorToken) return false; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { // Check the actor is inside the map var actor = editorCursor.Actor; if (!actor.Footprint.All(c => world.Map.Tiles.Contains(c.Key))) return true; var action = new AddActorAction(editorLayer, actor.Export()); editorActionManager.Add(action); } return true; } public void Tick() { } public void Dispose() { editorCursor.Clear(cursorToken); } } class AddActorAction : IEditorAction { public string Text { get; private set; } readonly EditorActorLayer editorLayer; readonly ActorReference actor; EditorActorPreview editorActorPreview; public AddActorAction(EditorActorLayer editorLayer, ActorReference actor) { this.editorLayer = editorLayer; // Take an immutable copy of the reference this.actor = actor.Clone(); } public void Execute() { Do(); } public void Do() { editorActorPreview = editorLayer.Add(actor); Text = "Added {0} ({1})".F(editorActorPreview.Info.Name, editorActorPreview.ID); } public void Undo() { editorLayer.Remove(editorActorPreview); } } }