#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Warheads; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("When killed, this actor causes the attacking player to receive money.")] class GivesBountyInfo : ITraitInfo { [Desc("Percentage of the killed actor's Cost or CustomSellValue to be given.")] public readonly int Percentage = 10; [Desc("Scale bounty based on the veterancy of the killed unit. The value is given in percent.")] public readonly int LevelMod = 125; [Desc("Stance the attacking player needs to receive the bounty.")] public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy; [Desc("Whether to show a floating text announcing the won bounty.")] public readonly bool ShowBounty = true; [Desc("DeathTypes for which a bounty should be granted.", "Use an empty list (the default) to allow all DeathTypes.")] public readonly HashSet DeathTypes = new HashSet(); public object Create(ActorInitializer init) { return new GivesBounty(init.Self, this); } } class GivesBounty : INotifyKilled { readonly GivesBountyInfo info; public GivesBounty(Actor self, GivesBountyInfo info) { this.info = info; } int GetMultiplier(Actor self) { // returns 100's as 1, so as to keep accuracy for longer. var gainsExp = self.TraitOrDefault(); if (gainsExp == null) return 100; var slevel = gainsExp.Level; return (slevel > 0) ? slevel * info.LevelMod : 100; } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (e.Attacker == null || e.Attacker.Disposed) return; if (!info.ValidStances.HasStance(e.Attacker.Owner.Stances[self.Owner])) return; if (info.DeathTypes.Count > 0 && !e.Damage.DamageTypes.Overlaps(info.DeathTypes)) return; var cost = self.GetSellValue(); // 2 hundreds because of GetMultiplier and info.Percentage. var bounty = cost * GetMultiplier(self) * info.Percentage / 10000; if (info.ShowBounty && bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer)) e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30))); e.Attacker.Owner.PlayerActor.Trait().GiveCash(bounty); } } }