# Classic Command and Conquer -- Package Manifest Folders: ./mods/cnc/ ./ Packages: mods/cnc/overrides.mix mods/cnc/packages/cclocal.mix mods/cnc/packages/speech.mix mods/cnc/packages/conquer.mix # mods/cnc/packages/general.mix mods/cnc/packages/sounds.mix mods/cnc/packages/tempicnh.mix mods/cnc/packages/updatec.mix ~main.mix redalert.mix hires.mix local.mix speech.mix allies.mix russian.mix temperat.mix snow.mix interior.mix general.mix conquer.mix sounds.mix LegacyRules: mods/cnc/minimal.ini: Minimal rules definitions mods/cnc/weapons.ini: Weapons are still in the old format mods/cnc/voices.ini: Voices are still in the old format Rules: mods/cnc/defaults.yaml: Basic stuff mods/cnc/system.yaml: Player and world actors mods/cnc/structures.yaml: mods/cnc/infantry.yaml: mods/cnc/vehicles.yaml: mods/cnc/trees.yaml: mods/cnc/civilian.yaml: Civilian structures and bridges mods/cnc/compat.yaml: Compatability tweaks for real-ra maps Sequences: mods/cnc/sequences-structures.xml: mods/cnc/sequences-vehicles.xml: mods/cnc/sequences-infantry.xml: mods/cnc/sequences.xml: Obsolete; will disappear once done converting Chrome: mods/cnc/chrome.xml: Assemblies: mods/cnc/OpenRa.Mods.Cnc.dll: Cnc mod traits mods/ra/OpenRa.Mods.RA.dll: Red alert mod traits Maps: scg01ea.ini: GDI Mission 1 scm01ea.ini: Green Acres