#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Does a suicide attack where it moves next to the target when used in combination with `Explodes`.")] class AttackSuicidesInfo : ConditionalTraitInfo, Requires { [Desc("Types of damage that this trait causes to self while suiciding. Leave empty for no damage types.")] public readonly HashSet DamageTypes = new HashSet(); [VoiceReference] public readonly string Voice = "Action"; public override object Create(ActorInitializer init) { return new AttackSuicides(init.Self, this); } } class AttackSuicides : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder { readonly IMove move; public AttackSuicides(Actor self, AttackSuicidesInfo info) : base(info) { move = self.Trait(); } public IEnumerable Orders { get { if (IsTraitDisabled) yield break; yield return new TargetTypeOrderTargeter(new BitSet("DetonateAttack"), "DetonateAttack", 5, "attack", true, false) { ForceAttack = false }; yield return new DeployOrderTargeter("Detonate", 5); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate") return null; return new Order(order.OrderID, self, target, queued); } Order IIssueDeployOrder.IssueDeployOrder(Actor self) { return new Order("Detonate", self, false); } bool IIssueDeployOrder.CanIssueDeployOrder(Actor self) { return true; } public string VoicePhraseForOrder(Actor self, Order order) { return Info.Voice; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "DetonateAttack") { var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(move.MoveToTarget(self, target)); self.QueueActivity(new CallFunc(() => self.Kill(self, Info.DamageTypes))); } else if (order.OrderString == "Detonate") self.Kill(self, Info.DamageTypes); } } }