using System; using System.Drawing; using System.Linq; using OpenRa.Game.Traits; using OpenRa.FileFormats; using System.Drawing.Imaging; namespace OpenRa.Game.Graphics { class Minimap { Sheet sheet; SpriteRenderer rgbaRenderer; Sprite sprite; Bitmap terrain, oreLayer; const int alpha = 230; public void Tick() { } public Minimap(Renderer r) { sheet = new Sheet(r, new Size(128, 128)); rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader); var size = Math.Max(Rules.Map.Width, Rules.Map.Height); var dw = (size - Rules.Map.Width) / 2; var dh = (size - Rules.Map.Height) / 2; sprite = new Sprite(sheet, new Rectangle(Rules.Map.Offset.X+dw, Rules.Map.Offset.Y+dh, size, size), TextureChannel.Alpha); } Color[] terrainTypeColors; public void InvalidateOre() { oreLayer = null; } public void Update() { if (!Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains())) return; if (terrainTypeColors == null) { var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal")); terrainTypeColors = new[] { pal.GetColor(0x1a), pal.GetColor(0x63), pal.GetColor(0x2f), pal.GetColor(0x1f), pal.GetColor(0x14), pal.GetColor(0x64), pal.GetColor(0x1f), pal.GetColor(0x68), pal.GetColor(0x6b), pal.GetColor(0x6d), }; } if (terrain == null) { terrain = new Bitmap(128, 128); for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y) ? Color.FromArgb(alpha, terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])]) : Color.FromArgb(alpha, Color.Black)); } if (oreLayer == null) { oreLayer = new Bitmap(terrain); for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) if (Rules.Map.ContainsResource(new int2(x, y))) oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]); } var bitmap = new Bitmap(oreLayer); var bitmapData = bitmap.LockBits(new Rectangle( 0,0,bitmap.Width, bitmap.Height ), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); unsafe { int* c = (int *)bitmapData.Scan0; for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) { var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y)); if (b != null) *(c + (y * bitmapData.Stride >> 2) + x) = (b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]).ToArgb(); } foreach (var a in Game.world.Actors.Where(a => a.traits.Contains())) *(c + (a.Location.Y * bitmapData.Stride >> 2) + a.Location.X) = Chat.paletteColors[(int)a.Owner.Palette].ToArgb(); unchecked { for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) if (!Game.LocalPlayer.Shroud.IsExplored(new int2(x, y))) *(c + (y * bitmapData.Stride >> 2) + x) = (int)0xff000000; } } bitmap.UnlockBits(bitmapData); sheet.Texture.SetData(bitmap); } public void Draw(RectangleF rect, bool hasRadar, bool isJammed) { rgbaRenderer.DrawSprite(sprite, new float2(rect.X, rect.Y), PaletteType.Chrome, new float2(rect.Width, rect.Height)); rgbaRenderer.Flush(); } } }