^ExistsInWorld: AppearsOnRadar: UpdatesPlayerStatistics: CombatDebugOverlay: GivesExperience: ScriptTriggers: UpgradeManager: Huntable: ^SpriteActor: BodyOrientation: QuantizeFacingsFromSequence: AutoSelectionSize: RenderSprites: ^GainsExperience: GainsExperience: Upgrades: 200: firepower, damage, speed, reload, inaccuracy, rank 400: firepower, damage, speed, reload, inaccuracy, rank 800: firepower, damage, speed, reload, inaccuracy, rank 1600: firepower, damage, speed, reload, inaccuracy, rank, eliteweapon, selfheal FirepowerMultiplier@EXPERIENCE: UpgradeTypes: firepower Modifier: 105, 110, 120, 130 DamageMultiplier@EXPERIENCE: UpgradeTypes: damage Modifier: 95, 90, 85, 75 SpeedMultiplier@EXPERIENCE: UpgradeTypes: speed Modifier: 105, 110, 120, 140 ReloadDelayMultiplier@EXPERIENCE: UpgradeTypes: reload Modifier: 95, 90, 85, 75 InaccuracyMultiplier@EXPERIENCE: UpgradeTypes: inaccuracy Modifier: 90, 80, 70, 50 SelfHealing@ELITE: Step: 2 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal UpgradeMinEnabledLevel: 1 WithRankDecoration: Image: rank Sequence: rank Palette: effect ReferencePoint: Bottom, Right Offset: 2, 2 UpgradeTypes: rank ZOffset: 256 UpgradeMinEnabledLevel: 1 UpgradeMaxAcceptedLevel: 4 ^Vehicle: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Mobile: Crushes: crate TerrainSpeeds: Clear: 80 Rough: 50 Road: 100 Tiberium: 50 BlueTiberium: 50 Beach: 50 ROT: 5 SelectionDecorations: Selectable: Bounds: 24,24 Targetable: TargetTypes: Ground, Vehicle Repairable: Passenger: CargoType: Vehicle ActorLostNotification: HiddenUnderFog: AttackMove: DrawLineToTarget: WithSmoke: WithFacingSpriteBody: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Guard: Guardable: Tooltip: GenericName: Vehicle Cloak: UpgradeTypes: cloak UpgradeMinEnabledLevel: 1 InitialDelay: 15 CloakDelay: 90 CloakSound: trans1.aud UncloakSound: trans1.aud MustBeDestroyed: Voiced: VoiceSet: VehicleVoice ^Tank: Inherits: ^Vehicle Mobile: Crushes: wall, crate, infantry TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Tiberium: 70 BlueTiberium: 70 Beach: 70 ROT: 5 Tooltip: GenericName: Tank ^Helicopter: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor AppearsOnRadar: UseLocation: yes Targetable@GROUND: TargetTypes: Ground, Vehicle UpgradeTypes: airborne UpgradeMaxEnabledLevel: 0 Targetable@AIRBORNE: TargetTypes: Air UpgradeTypes: airborne UpgradeMinEnabledLevel: 1 SelectionDecorations: Selectable: Bounds: 24,24 Aircraft: RepairBuildings: hpad RearmBuildings: LandWhenIdle: false AirborneUpgrades: airborne CanHover: True HiddenUnderFog: Type: CenterPosition ActorLostNotification: Explodes: Weapon: HeliExplode EmptyWeapon: HeliExplode AttackMove: DrawLineToTarget: Guard: Guardable: Tooltip: GenericName: Helicopter WithFacingSpriteBody: WithShadow: Hovers: MustBeDestroyed: Voiced: VoiceSet: VehicleVoice ^Infantry: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Health: Radius: 128 Armor: Type: None RevealsShroud: Range: 5c0 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Tiberium: 70 PathingCost: 300 BlueTiberium: 70 PathingCost: 300 Beach: 80 SelectionDecorations: Selectable: Bounds: 12,17,0,-6 Targetable: TargetTypes: Ground, Infantry QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: WithDeathAnimation: DeathTypes: DefaultDeath: 1 BulletDeath: 2 SmallExplosionDeath: 3 ExplosionDeath: 4 FireDeath: 5 TiberiumDeath: 6 CrushedSequence: die-crushed AttackMove: DrawLineToTarget: Passenger: CargoType: Infantry HiddenUnderFog: PoisonedByTiberium: ActorLostNotification: SpawnActorOnDeath: Probability: 10 Actor: vice OwnerType: InternalName InternalOwner: Creeps DeathType: TiberiumDeath RequiresLobbyCreeps: true Crushable: WarnProbability: 75 CrushSound: squish2.aud Guardable: SelfHealing@HOSPITAL: Step: 5 Ticks: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: hospitalheal UpgradeMinEnabledLevel: 1 GlobalUpgradable: Upgrades: hospitalheal Prerequisites: hosp DetectCloaked: Range: 2c0 DeathSounds@NORMAL: DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath DeathSounds@BURNED: Voice: Burned DeathTypes: FireDeath DeathSounds@POISONED: Voice: Poisoned DeathTypes: TiberiumDeath Voiced: VoiceSet: GenericVoice ^Soldier: Inherits: ^Infantry MustBeDestroyed: Tooltip: GenericName: Soldier Guard: AutoTarget: ScanRadius: 4 TakeCover: SpeedModifier: 60 DamageModifiers: Prone50Percent: 50 DamageTriggers: TriggerProne WithInfantryBody: IdleSequences: idle1, idle2 StandSequences: stand, stand2 ^CivInfantry: Inherits: ^Infantry Valued: Cost: 70 Tooltip: Name: Civilian GenericVisibility: None Mobile: Speed: 56 Health: HP: 25 RevealsShroud: Range: 2c0 Armament: Weapon: Pistol AttackFrontal: ActorLostNotification: Notification: CivilianKilled NotifyAll: true ScaredyCat: Crushable: CrushSound: squish2.aud Voiced: VoiceSet: CivilianMaleVoice WithInfantryBody: AttackSequence: shoot ^DINO: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Health: Radius: 128 HP: 1000 Armor: Type: Wood Buildable: Queue: Biolab BuildPaletteOrder: 50 Valued: Cost: 1000 Tooltip: Name: Dinosaur RevealsShroud: Range: 6c0 Mobile: Crushes: crate Speed: 113 TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Tiberium: 70 BlueTiberium: 70 Beach: 80 Voice: Move SelectionDecorations: Selectable: Bounds: 24,24 Targetable: TargetTypes: Ground HiddenUnderFog: RenderSprites: Palette: terrain QuantizeFacingsFromSequence: Sequence: stand WithInfantryBody: AttackSequence: attack WithDeathAnimation: UseDeathTypeSuffix: false AutoTarget: ScanRadius: 4 AttackMove: Voice: Attack AttackFrontal: Voice: Attack DrawLineToTarget: DeathSounds: Voiced: VoiceSet: DinoVoice ^Viceroid: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Health: Radius: 427 HP: 300 Armor: Type: Wood RevealsShroud: Range: 6c0 Mobile: Voice: Move Speed: 71 TerrainSpeeds: Clear: 70 Rough: 60 Road: 70 Tiberium: 100 BlueTiberium: 100 Beach: 60 SelectionDecorations: Selectable: Bounds: 24,24 Targetable: TargetTypes: Ground AutoTarget: ScanRadius: 5 AttackMove: Voice: Attack DrawLineToTarget: HiddenUnderFog: Valued: Cost: 1000 Tooltip: Name: Visceroid Armament: Weapon: Chemspray LocalOffset: 384,0,0 MuzzleSequence: muzzle AttackFrontal: Voice: Attack BodyOrientation: QuantizedFacings: 8 WithSpriteBody: WithMuzzleOverlay: Guard: Voice: Move Guardable: PoisonedByTiberium: Weapon: Heal Voiced: VoiceSet: DinoVoice ^Plane: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor AppearsOnRadar: UseLocation: yes HiddenUnderFog: Type: CenterPosition ActorLostNotification: AttackMove: WithShadow: WithFacingSpriteBody: FlyAwayOnIdle: RejectsOrders: Aircraft: CruiseAltitude: 2560 ^Ship: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience Inherits@3: ^SpriteActor Mobile: Crushes: crate TerrainSpeeds: Water: 100 SelectionDecorations: Selectable: Targetable: TargetTypes: Ground, Water HiddenUnderFog: ActorLostNotification: AttackMove: DrawLineToTarget: Guard: Guardable: Voiced: VoiceSet: VehicleVoice ^Building: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor SelectionDecorations: Selectable: Priority: 3 Targetable: TargetTypes: Ground, C4, Structure Armor: Type: Wood Building: Dimensions: 1,1 Footprint: x SoundOnDamageTransition: DamagedSounds: xplos.aud DestroyedSounds: crumble.aud WithSpriteBody: WithBuildingExplosion: Delay: 1 CaptureNotification: Notification: BuildingCaptured NewOwnerVoice: no ActorLostNotification: Notification: BuildingLost ShakeOnDeath: Guardable: Range: 3c0 Tooltip: GenericName: Structure FrozenUnderFog: Demolishable: ^BaseBuilding: Inherits: ^Building Building: Adjacent: 4 RequiresBaseProvider: true BuildSounds: constru2.aud, hvydoor1.aud TerrainTypes: Clear,Road MustBeDestroyed: RequiredForShortGame: true RepairableBuilding: RepairPercent: 40 RepairStep: 14 WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false GivesBuildableArea: EmitInfantryOnSell: ActorTypes: e6,e1,e1,e1 EngineerRepairable: Sellable: SellSounds: cashturn.aud Capturable: WithMakeAnimation: ^CivBuilding: Inherits: ^Building -UpgradeManager: Health: HP: 400 Tooltip: Name: Civilian Building GenericVisibility: None FrozenUnderFog: StartsRevealed: true ^CivBuildingHusk: Inherits@1: ^SpriteActor AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x WithSpriteBody: Tooltip: Name: Civilian Building (Destroyed) GenericVisibility: None FrozenUnderFog: StartsRevealed: true ScriptTriggers: ^TechBuilding: Inherits: ^CivBuilding Capturable: CaptureNotification: Notification: CivilianBuildingCaptured RepairableBuilding: RepairPercent: 40 RepairStep: 14 EngineerRepairable: RevealsShroud: Range: 3c0 ^CivField: Inherits: ^CivBuilding -Selectable: Tooltip: Name: Field -WithBuildingExplosion: -Targetable: -Demolishable: RenderSprites: Palette: terrain ^CivFieldHusk: Inherits@1: ^SpriteActor AppearsOnRadar: Building: Dimensions: 1,1 Footprint: _ Tooltip: Name: Field (Destroyed) GenericVisibility: None RenderSprites: Palette: terrain WithSpriteBody: FrozenUnderFog: StartsRevealed: true ScriptTriggers: ^Wall: Inherits@1: ^SpriteActor CombatDebugOverlay: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: hvydoor1.aud Adjacent: 7 TerrainTypes: Clear,Road Targetable: TargetTypes: Ground, Wall Crushable: CrushClasses: wall CrushSound: sandbag2.aud LineBuild: Range: 8 NodeTypes: wall LineBuildNode: Types: wall RenderSprites: Palette: staticterrain WithWallSpriteBody: GivesExperience: AutoTargetIgnore: Sellable: SellSounds: cashturn.aud Guardable: FrozenUnderFog: ScriptTriggers: ^Tree: Inherits@1: ^SpriteActor Tooltip: Name: Tree RenderSprites: Palette: staticterrain WithSpriteBody: Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree Health: HP: 500 Armor: Type: Wood AutoTargetIgnore: HiddenUnderShroud: ScriptTriggers: ^TibTree: Inherits@1: ^SpriteActor Tooltip: Name: Blossom Tree RenderSprites: Palette: staticterrain WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tiberium HiddenUnderShroud: WithMakeAnimation: ^Rock: Inherits@1: ^SpriteActor Tooltip: Name: Rock RenderSprites: Palette: staticterrain WithSpriteBody: Building: Footprint: __ x_ Dimensions: 2,2 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree HiddenUnderShroud: ScriptTriggers: EditorTilesetFilter: RequireTilesets: DESERT ^CommonHuskDefaults: Inherits@1: ^SpriteActor Health: HP: 140 Armor: Type: Light HiddenUnderFog: Type: CenterPosition AutoTargetIgnore: WithFacingSpriteBody: ^Husk: Inherits: ^CommonHuskDefaults Husk: AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach Burns: Interval: 2 Targetable: RequiresForceFire: yes TargetTypes: Ground, Husk Capturable: Type: husk AllowAllies: yes CaptureThreshold: 1.0 TransformOnCapture: ForceHealthPercentage: 25 Tooltip: GenericName: Destroyed Vehicle DisabledOverlay: ScriptTriggers: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall ^HelicopterHusk: Inherits: ^CommonHuskDefaults WithShadow: Aircraft: AirborneUpgrades: airborne CanHover: True FallsToEarth: Spins: True Moves: False Explosion: HeliCrash Tooltip: GenericName: Destroyed Helicopter ^Bridge: AlwaysVisible: Tooltip: Name: Bridge Targetable: RequiresForceFire: yes TargetTypes: Ground, Water Health: HP: 500 SoundOnDamageTransition: DamagedSounds: xplos.aud DestroyedSounds: xplobig4.aud ScriptTriggers: ^Crate: Inherits@1: ^SpriteActor HiddenUnderFog: Tooltip: Name: Crate GenericName: Crate Crate: TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach RenderSprites: Palette: effect Image: crate WithCrateBody: XmasImages: xcratea, xcrateb, xcratec, xcrated ^Defense: Inherits: ^BaseBuilding AutoTarget: RenderRangeCircle: RenderDetectionCircle: -GivesBuildableArea: MustBeDestroyed: RequiredForShortGame: false