MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 110 Owner: gdi,nod Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Bounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 85 Crushes: wall, crate, infantry RevealsShroud: Range: 4c0 MustBeDestroyed: BaseBuilding: Transforms: IntoActor: gacnst Offset: -1,-1 Facing: 96 TransformSounds: facbld1.aud NoTransformSounds: RenderSprites: RenderVoxels: WithVoxelBody: APC: Inherits: ^Vehicle Valued: Cost: 600 Tooltip: Name: Amphibious APC Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: gdi Mobile: ROT: 5 Speed: 113 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 5c0 Turreted: ROT: 10 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: HARV: Inherits: ^Vehicle Valued: Cost: 1400 Tooltip: Name: Harvester Description: Collects Tiberium for processing.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 10 Owner: gdi,nod InitialActivity: FindResources Selectable: Priority: 7 Bounds: 36,36 Harvester: Capacity: 20 Resources: Tiberium, BlueTiberium UnloadTicksPerBale: 1 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Mobile: Speed: 71 Crushes: wall, crate TerrainSpeeds: Clear: 90 Rough: 70 Road: 100 Beach: 70 Tiberium: 80 BlueTiberium: 80 Health: HP: 1000 SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: Range: 4c0 -GainsExperience: RenderSprites: RenderVoxels: WithVoxelUnloadBody: Explodes: Weapon: TiberiumExplosion HVR: Inherits: ^Vehicle Valued: Cost: 900 Tooltip: Name: Hover MLRS Description: Hover Multi-Launch Rocket System Buildable: Queue: Vehicle BuildPaletteOrder: 50 Owner: gdi Hothey: v Mobile: Speed: 99 TerrainSpeeds: Clear: 100 Rough: 100 Road: 100 Beach: 100 Tiberium: 100 BlueTiberium: 100 Health: HP: 230 Armor: Type: Light RevealsShroud: Range: 7c0 Armament: Weapon: HoverMissile LocalOffset: 0,171,384, 0,-171,384 Turreted: ROT: 7 Offset: -128,0,85 AttackTurreted: AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: WithVoxelTurret: 4TNK: Inherits: ^Tank Valued: Cost: 1700 Tooltip: Name: Mammoth Tank Description: Heavily armored GDI Tank.\n Strong vs Everything Buildable: Queue: Vehicle BuildPaletteOrder: 60 Owner: gdi Mobile: Speed: 56 ROT: 5 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 6c0 Turreted: ROT: 3 Armament@PRIMARY: Weapon: 120mmx LocalOffset: 640,85,384, 640,-85,384 MuzzleSequence: muzzle Armament@SECONDARY: Weapon: MammothTusk LocalOffset: 0,256,426, 0,-256,426 AttackTurreted: AutoTarget: SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 RenderSprites: RenderVoxels: WithVoxelBody: WithVoxelTurret: WithVoxelBarrel: WithMuzzleFlash: TRUCKB: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 120 Owner: gdi, nod Valued: Cost: 500 Tooltip: Name: Truck Description: Transports cash to other players.\n Unarmed Health: HP: 2000 Armor: Type: Light Mobile: Speed: 56 RevealsShroud: Range: 5c0 SupplyTruck: Payload: 500 RenderSprites: RenderVoxels: WithVoxelBody: LPST: Inherits: ^Vehicle Valued: Cost: 950 Tooltip: Name: Mobile Sensor Array Buildable: Queue: Vehicle BuildPaletteOrder: 100 Owner: gdi, nod Health: HP: 600 Armor: Type: Light Mobile: Speed: 85 ROT: 5 RevealsShroud: Range: 10c0 RenderSprites: RenderVoxels: WithVoxelBody: Transforms: IntoActor: gadpsa Offset: -1,-1 Facing: 96 TransformSounds: NoTransformSounds: ICBM: Inherits: ^Vehicle Valued: Cost: 1400 Tooltip: Name: Ballistic Missile Launcher Buildable: Queue: Vehicle BuildPaletteOrder: 100 Owner: gdi Health: HP: 500 Armor: Type: Light Mobile: Speed: 85 ROT: 5 RevealsShroud: Range: 7c0 RenderSprites: RenderVoxels: WithVoxelBody: Transforms: IntoActor: gaicbm Offset: -1,-1 Facing: 96 TransformSounds: NoTransformSounds: REPAIR: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 70 Owner: nod Valued: Cost: 1000 Tooltip: Name: Mobile Repair Vehicle Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything Health: HP: 200 Mobile: Speed: 85 ROT: 5 RevealsShroud: Range: 5c0 Armament: Weapon: Repair AttackMedic: Cursor: repair OutsideRangeCursor: repair RenderSprites: RenderVoxels: WithVoxelBody: ART2: Inherits: ^Tank Valued: Cost: 975 Tooltip: Name: Artillery Buildable: Queue: Vehicle BuildPaletteOrder: 100 Owner: nod Health: HP: 300 Armor: Type: Light Mobile: Speed: 71 ROT: 2 RevealsShroud: Range: 9c0 RenderSprites: RenderVoxels: WithVoxelBody: Transforms: IntoActor: gaarty Offset: -1,-1 Facing: 96 TransformSounds: NoTransformSounds: WEED: Inherits: ^Vehicle Valued: Cost: 1400 Tooltip: Name: Weed Eater Description: Collects veins for processing.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 10 Owner: nod Mobile: Speed: 71 ROT: 5 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 4c0 -GainsExperience: RenderSprites: RenderVoxels: WithVoxelBody: BUS: Inherits: ^Vehicle Valued: Cost: 800 Tooltip: Name: School Bus Buildable: Queue: Vehicle BuildPaletteOrder: 300 Owner: gdi Mobile: ROT: 5 Speed: 113 Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 20 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: PICK: Inherits: ^Vehicle Valued: Cost: 800 Tooltip: Name: Pickup Buildable: Queue: Vehicle BuildPaletteOrder: 300 Owner: gdi Mobile: ROT: 5 Speed: 113 Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 2 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: CAR: Inherits: ^Vehicle Valued: Cost: 800 Tooltip: Name: Automobile Buildable: Queue: Vehicle BuildPaletteOrder: 300 Owner: gdi Mobile: ROT: 5 Speed: 113 Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 4 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: GGHUNT: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Hunter-Seeker Droid Buildable: BuildPaletteOrder: 20 Owner: gdi, nod Queue: Vehicle Mobile: ROT: 16 Speed: 355 Health: HP: 500 Armor: Type: Light RevealsShroud: Range: 7c0 RenderUnit: DemoTruck: Explodes: Weapon: SuicideBomb EmptyWeapon: SuicideBomb WINI: Inherits: ^Vehicle Valued: Cost: 800 Tooltip: Name: Recreational Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 300 Owner: gdi Mobile: ROT: 5 Speed: 113 Health: HP: 200 Armor: Type: Light RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: MMCH: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Titan Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: gdi Mobile: ROT: 5 Speed: 56 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 RenderInfantry: Turreted: ROT: 5 AttackTurreted: WithTurret: Recoils: no Armament: Weapon: 120mm Recoil: 127 RecoilRecovery: 26 RenderVoxels: WithVoxelBarrel: LocalOffset: -128, 85, 256 AutoTarget: HMEC: Inherits: ^Tank Valued: Cost: 3000 Tooltip: Name: Mammoth Mk. II Buildable: Queue: Vehicle BuildPaletteOrder: 80 Owner: gdi Mobile: ROT: 3 Speed: 42 Health: HP: 800 SelfHealing: Armor: Type: Heavy RevealsShroud: Range: 8c0 RenderSprites: AttackFrontal: AutoTarget: Armament@MISSILES: Weapon: MammothTusk LocalOffset: -128,-384,980, -128,384,980 Armament@RAILGUN: Weapon: MechRailgun LocalOffset: 640,-384,980, 640,384,980 RenderVoxels: WithVoxelWalkerBody: SMECH: Inherits: ^Tank Valued: Cost: 500 Tooltip: Name: Wolverine Description: Small Mech Buildable: Queue: Vehicle BuildPaletteOrder: 10 Owner: gdi Mobile: ROT: 5 Speed: 99 Health: HP: 800 Armor: Type: Light RevealsShroud: Range: 6c0 AttackFrontal: AutoTarget: Armament: Weapon: AssaultCannon RenderInfantry: Selectable: Voices: Mech Bounds: 16, 32 BIKE: Inherits: ^Vehicle Valued: Cost: 600 Tooltip: Name: Attack Cycle Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: nod Mobile: ROT: 8 Speed: 170 Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 5c0 Armament@PRIMARY: Weapon: BikeMissile RestrictedByUpgrade: eliteweapon LocalOffset: -128,-170,213, -128,170,213 Armament@ELITE: Weapon: HoverMissile RequiresUpgrade: eliteweapon LocalOffset: -128,-170,213, -128,170,213 AttackFrontal: AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: BGGY: Inherits: ^Vehicle Valued: Cost: 500 Tooltip: Name: Attack Buggy Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 40 Owner: nod Mobile: ROT: 8 Speed: 142 Health: HP: 220 Armor: Type: Light RevealsShroud: Range: 6c0 Armament: Weapon: RaiderCannon LocalOffset: 0,-43,384, 0,43,384 MuzzleSequence: muzzle MuzzleSplitFacings: 8 AttackFrontal: AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: WithMuzzleFlash: SAPC: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Subterranean APC Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry Buildable: Queue: Vehicle BuildPaletteOrder: 30 Owner: nod Mobile: ROT: 5 Speed: 71 Health: HP: 175 Armor: Type: Heavy RevealsShroud: Range: 5c0 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 RenderSprites: RenderVoxels: WithVoxelBody: SUBTANK: Inherits: ^Tank Valued: Cost: 750 Tooltip: Name: Devil's Tongue Description: Subterranean Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Owner: nod Mobile: ROT: 6 Speed: 71 Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 5c0 Armament: Weapon: FireballLauncher AttackFrontal: AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: SONIC: Inherits: ^Tank Valued: Cost: 1300 Tooltip: Name: Disruptor Buildable: Queue: Vehicle BuildPaletteOrder: 70 Owner: gdi Mobile: ROT: 4 Speed: 56 Health: HP: 500 Armor: Type: Heavy RevealsShroud: Range: 7c0 Armament: Weapon: SonicZap LocalOffset: -50,0,410 AttackTurreted: Turreted: ROT: 5 Offset: -170,0,0 AutoTarget: RenderSprites: RenderVoxels: WithVoxelBody: WithVoxelTurret: TTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Tick Tank Buildable: Queue: Vehicle BuildPaletteOrder: 60 Owner: nod Mobile: ROT: 5 Speed: 85 Health: HP: 350 Armor: Type: Light AttackFrontal: Armament@PRIMARY: Weapon: 90mm LocalOffset: 256,0,256 RestrictedByUpgrade: eliteweapon MuzzleSequence: muzzle Armament@ELITE: Weapon: 120mmx LocalOffset: 256,0,256 RequiresUpgrade: eliteweapon MuzzleSequence: muzzle WithMuzzleFlash: RevealsShroud: Range: 5c0 RenderSprites: RenderVoxels: WithVoxelBody: Transforms: IntoActor: gatick Offset: -1,-1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: STNK: Inherits: ^Tank Valued: Cost: 1100 Tooltip: Name: Stealth Tank Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. Buildable: BuildPaletteOrder: 90 Queue: Vehicle Owner: nod Mobile: ROT: 5 Speed: 85 Health: HP: 180 Armor: Type: Light RevealsShroud: Range: 5c0 Cloak: InitialDelay: 90 CloakDelay: 90 CloakSound: cloak5.aud UncloakSound: cloak5.aud Armament: Weapon: Dragon LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: AutoTarget: InitialStance: HoldFire RenderSprites: RenderVoxels: WithVoxelBody: