^FlameWeapon: ValidTargets: Ground, Water, Trees ReloadDelay: 55 Range: 2c512 InvalidTargets: Wall Report: flamer2.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 40 ValidTargets: Ground, Water, Trees InvalidTargets: Wall Versus: None: 100 Wood: 100 Light: 100 Heavy: 20 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary Warhead@2Smu: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: flamer2.aud Flamethrower: Inherits: ^FlameWeapon BigFlamer: Inherits: ^FlameWeapon ReloadDelay: 50 Range: 3c512 Projectile: Bullet Speed: 341 Burst: 2 BurstDelay: 25 Warhead@1Dam: SpreadDamage Spread: 400 Damage: 75 Versus: Heavy: 25 Warhead@3Eff: CreateEffect Explosions: med_napalm Chemspray: ReloadDelay: 65 Range: 3c0 Report: flamer2.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 80 Versus: None: 100 Wood: 35 Light: 75 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Warhead@3Eff: CreateEffect Explosions: chemball ImpactSounds: xplos.aud Grenade: ReloadDelay: 50 Range: 4c0 Report: toss1.aud Projectile: Bullet Speed: 140 Blockable: false LaunchAngle: 62 Inaccuracy: 213 Image: BOMB Warhead@1Dam: SpreadDamage Spread: 341 Damage: 50 Versus: None: 100 Wood: 50 Light: 80 Heavy: 35 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep Warhead@3Eff: CreateEffect Explosions: small_poof ImpactSounds: xplos.aud Napalm: Inherits: ^FlameWeapon ReloadDelay: 4 Range: 2c0 Burst: 2 BurstDelay: 2 Projectile: GravityBomb Image: BOMBLET Warhead@1Dam: SpreadDamage Spread: 341 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: Heavy: 80 Warhead@3Eff: CreateEffect Explosions: med_napalm Laser: ReloadDelay: 1 Range: 7c512 Report: obelray1.aud Projectile: LaserZap Width: 85 HitAnim: laserfire ZOffset: 2047 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 360 Versus: Wood: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Res: CreateResource AddsResourceType: Tiberium Size: 1,1 Warhead@3Eff: CreateEffect Explosions: chemball ImpactSounds: xplosml2.aud ^DinoWeapon: ReloadDelay: 30 Range: 1c0 Report: dinoatk1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath Tail: Inherits: ^DinoWeapon Horn: Inherits: ^DinoWeapon ReloadDelay: 20 Warhead@1Dam: SpreadDamage Damage: 120 Teeth: Inherits: ^DinoWeapon Claw: Inherits: ^DinoWeapon ReloadDelay: 10 Warhead@1Dam: SpreadDamage Damage: 60 Demolish: Warhead@1Dam: SpreadDamage DamageTypes: DefaultDeath Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: xplobig6.aud