#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using OpenRA.Traits; namespace OpenRA.Graphics { public static class Minimap { public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false) { var width = map.Bounds.Width; var height = map.Bounds.Height; if (!actualSize) width = height = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height)); var terrain = new Bitmap(width, height); var bitmapData = terrain.LockBits(terrain.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Bounds.Width; x++) for (var y = 0; y < map.Bounds.Height; y++) { var mapX = x + map.Bounds.Left; var mapY = y + map.Bounds.Top; var type = tileset.GetTerrainType(map.MapTiles.Value[mapX, mapY]); if (!tileset.Terrain.ContainsKey(type)) throw new InvalidDataException("Tileset {0} lacks terraintype {1}".F(tileset.Id, type)); *(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb(); } } terrain.UnlockBits(bitmapData); return terrain; } // Add the static resources defined in the map; if the map lives // in a world use AddCustomTerrain instead static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap) { Bitmap terrain = new Bitmap(terrainBitmap); var bitmapData = terrain.LockBits(terrain.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Bounds.Width; x++) for (var y = 0; y < map.Bounds.Height; y++) { var mapX = x + map.Bounds.Left; var mapY = y + map.Bounds.Top; if (map.MapResources.Value[mapX, mapY].Type == 0) continue; var res = resourceRules.Actors["world"].Traits.WithInterface() .Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type) .Select(t => t.TerrainType).FirstOrDefault(); if (res == null) continue; *(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb(); } } terrain.UnlockBits(bitmapData); return terrain; } public static Bitmap CustomTerrainBitmap(World world) { var map = world.Map; var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height)); var bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Bounds.Width; x++) for (var y = 0; y < map.Bounds.Height; y++) { var mapX = x + map.Bounds.Left; var mapY = y + map.Bounds.Top; var custom = map.CustomTerrain[mapX, mapY]; if (custom == null) continue; *(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[custom].Color.ToArgb(); } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap ActorsBitmap(World world) { var map = world.Map; var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height)); var bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; foreach (var t in world.ActorsWithTrait()) { if (world.FogObscures(t.Actor)) continue; var color = t.Trait.RadarSignatureColor(t.Actor); foreach (var cell in t.Trait.RadarSignatureCells(t.Actor)) if (world.Map.IsInMap(cell)) *(c + ((cell.Y - world.Map.Bounds.Top) * bitmapData.Stride >> 2) + cell.X - world.Map.Bounds.Left) = color.ToArgb(); } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap ShroudBitmap(World world) { var map = world.Map; var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height)); var bitmap = new Bitmap(size, size); if (world.RenderPlayer == null) return bitmap; var bitmapData = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); var shroud = Color.Black.ToArgb(); var fog = Color.FromArgb(128, Color.Black).ToArgb(); unsafe { int* c = (int*)bitmapData.Scan0; for (var x = 0; x < map.Bounds.Width; x++) for (var y = 0; y < map.Bounds.Height; y++) { var p = new CPos(x + map.Bounds.Left, y + map.Bounds.Top); if (world.ShroudObscures(p)) *(c + (y * bitmapData.Stride >> 2) + x) = shroud; else if (world.FogObscures(p)) *(c + (y * bitmapData.Stride >> 2) + x) = fog; } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize) { return RenderMapPreview(tileset, map, map.Rules, actualSize); } public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize) { Bitmap terrain = TerrainBitmap(tileset, map, actualSize); return AddStaticResources(tileset, map, resourceRules, terrain); } } }