#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using System.Collections.Generic; using OpenRA.Mods.RA; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; using System.Drawing; namespace OpenRA.Mods.Cnc { class TiberiumRefineryInfo : ITraitInfo { public readonly int PipCount = 0; public readonly PipType PipColor = PipType.Red; public readonly int Capacity = 0; public readonly int ProcessTick = 25; public readonly int ProcessAmount = 50; public readonly string DeathWeapon = null; public object Create(Actor self) { return new TiberiumRefinery(self, this); } } class TiberiumRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips { readonly Actor self; readonly TiberiumRefineryInfo Info; readonly PlayerResources Player; List LinkedHarv; [Sync] int nextProcessTime = 0; [Sync] public int Tiberium = 0; public TiberiumRefinery(Actor self, TiberiumRefineryInfo info) { this.self = self; Info = info; Player = self.Owner.PlayerActor.traits.Get(); LinkedHarv = new List(); } public void LinkHarvester(Actor self, Actor harv) { LinkedHarv.Add(harv); } public void UnlinkHarvester(Actor self, Actor harv) { if (LinkedHarv.Contains(harv)) LinkedHarv.Remove(harv); } public void GiveOre(int amount) { Tiberium += amount; if (Tiberium > Info.Capacity) Tiberium = Info.Capacity; } public void Tick(Actor self) { if (--nextProcessTime <= 0) { // Convert resources to cash int amount = Math.Min(Tiberium, Info.ProcessAmount); amount = Math.Min(amount, Player.OreCapacity - Player.Ore); if (amount > 0) { Tiberium -=amount; Player.GiveOre(amount); } nextProcessTime = Info.ProcessTick; } } public void Damaged(Actor self, AttackInfo e) { if (self.IsDead) { if (Info.DeathWeapon != null && Tiberium > 0) { Combat.DoExplosion(e.Attacker, Info.DeathWeapon, self.CenterLocation.ToInt2(), 0); } foreach (var harv in LinkedHarv) harv.traits.Get().UnlinkProc(harv, self); } } public int2 DeliverOffset { get { return new int2(0, 2); } } public void OnDock(Actor harv, DeliverResources dockOrder) { // Todo: need to be careful about cancellation and multiple harvs harv.QueueActivity(new Move(self.Location + new int2(1,1), self)); harv.QueueActivity(new Turn(96)); harv.QueueActivity( new CallFunc( () => self.traits.Get().PlayCustomAnimThen(self, "active", () => { harv.traits.Get().Deliver(harv, self); harv.QueueActivity(new Move(self.Location + DeliverOffset, self)); harv.QueueActivity(new Harvest()); }))); } public void OnCapture(Actor self, Actor captor) { // Todo: Do the right thing if a harv is docked // Unlink any other harvs foreach (var harv in LinkedHarv) harv.traits.Get().UnlinkProc(harv, self); } public void Selling(Actor self) {} public void Sold(Actor self) { foreach (var harv in LinkedHarv) harv.traits.Get().UnlinkProc(harv, self); } public IEnumerable GetPips(Actor self) { return Graphics.Util.MakeArray( Info.PipCount, i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.PipCount) ? Info.PipColor : PipType.Transparent ); } } }