#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets { public class RadarBinWidget : Widget { public string WorldInteractionController = null; static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29); static float2 radarClosedOrigin = new float2(Game.viewport.Width - 215, -166); float2 radarOrigin = radarClosedOrigin; float radarMinimapHeight; const int radarSlideAnimationLength = 15; const int radarActivateAnimationLength = 5; int radarAnimationFrame = 0; bool radarAnimating = false; bool hasRadar = false; string radarCollection; float previewScale = 0; RectangleF mapRect = Rectangle.Empty; int2 previewOrigin; Sprite terrainSprite; Sprite customTerrainSprite; Sprite actorSprite; Sprite shroudSprite; /* hack to expose this to other broken widgets which rely on it */ public float2 RadarOrigin { get { return radarOrigin; } } readonly World world; [ObjectCreator.UseCtor] public RadarBinWidget(World world) { this.world = world; var size = Math.Max(world.Map.Bounds.Width, world.Map.Bounds.Height); previewScale = Math.Min(192f / world.Map.Bounds.Width, 192f / world.Map.Bounds.Height); previewOrigin = new int2(9 + (int)(radarOpenOrigin.X + previewScale * (size - world.Map.Bounds.Width)/2), (int)(radarOpenOrigin.Y + previewScale * (size - world.Map.Bounds.Height)/2)); mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Bounds.Width * previewScale), (int)(world.Map.Bounds.Height * previewScale)); // Only needs to be done once var terrainBitmap = Minimap.TerrainBitmap(world.Map); var r = new Rectangle( 0, 0, world.Map.Bounds.Width, world.Map.Bounds.Height ); var s = new Size( terrainBitmap.Width, terrainBitmap.Height ); terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); terrainSprite.sheet.Texture.SetData(terrainBitmap); // Data is set in Tick() customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); } public override string GetCursor(int2 pos) { if (world == null || !hasRadar) return null; var loc = MinimapPixelToCell(pos); var mi = new MouseInput { Location = loc, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; var cursor = world.OrderGenerator.GetCursor( world, loc, mi ); if (cursor == null) return "default"; return CursorProvider.HasCursorSequence(cursor+"-minimap") ? cursor+"-minimap" : cursor; } public override bool HandleMouseInput(MouseInput mi) { if (!hasRadar || radarAnimating) return false; // we're not set up for this. if (!mapRect.Contains(mi.Location)) return false; var loc = MinimapPixelToCell(mi.Location); if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left) Game.viewport.Center(loc); if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right) { // fake a mousedown/mouseup here var fakemi = new MouseInput { Event = MouseInputEvent.Down, Button = MouseButton.Right, Modifiers = mi.Modifiers, Location = (loc * Game.CellSize - Game.viewport.Location).ToInt2() }; if (WorldInteractionController != null) { var controller = Widget.RootWidget.GetWidget(WorldInteractionController); controller.HandleMouseInput(fakemi); fakemi.Event = MouseInputEvent.Up; controller.HandleMouseInput(fakemi); } } return true; } public override Rectangle EventBounds { get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);} } public override void Draw() { if( world == null || world.LocalPlayer == null ) return; radarCollection = "radar-" + world.LocalPlayer.Country.Race; var rsr = Game.Renderer.RgbaSpriteRenderer; rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin); rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0)); rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192)); rsr.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0)); // Don't draw the radar if the tray is moving if (radarAnimationFrame >= radarSlideAnimationLength) { var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2); var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight); rsr.DrawSprite(terrainSprite, o, s); rsr.DrawSprite(customTerrainSprite, o, s); rsr.DrawSprite(actorSprite, o, s); rsr.DrawSprite(shroudSprite, o, s); // Draw viewport rect if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength) { var wr = Game.viewport.WorldRect; var wro = new int2(wr.X, wr.Y); var tl = CellToMinimapPixel(wro); var br = CellToMinimapPixel(wro + new int2(wr.Width, wr.Height)); Game.Renderer.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height); Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White); Game.Renderer.DisableScissor(); } } } int updateTicks = 0; public override void Tick() { var hasRadarNew = world .ActorsWithTrait() .Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive); if (hasRadarNew != hasRadar) radarAnimating = true; hasRadar = hasRadarNew; // Build the radar image if (hasRadar) { --updateTicks; if (updateTicks <= 0) { updateTicks = 12; customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world)); } if (updateTicks == 8) actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world)); if (updateTicks == 4) shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world)); } if (!radarAnimating) return; // Increment frame if (hasRadar) radarAnimationFrame++; else radarAnimationFrame--; // Calculate radar bin position if (radarAnimationFrame <= radarSlideAnimationLength) radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength); var eva = Rules.Info["world"].Traits.Get(); // Play radar-on sound at the start of the activate anim (open) if (radarAnimationFrame == radarSlideAnimationLength && hasRadar) Sound.Play(eva.RadarUp); // Play radar-on sound at the start of the activate anim (close) if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar) Sound.Play(eva.RadarDown); // Minimap height if (radarAnimationFrame >= radarSlideAnimationLength) radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength); // Animation is complete if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0)) radarAnimating = false; } int2 CellToMinimapPixel(int2 p) { return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.Bounds.Left)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.Bounds.Top))); } int2 MinimapPixelToCell(int2 p) { return new int2(world.Map.Bounds.Left + (int)((p.X - mapRect.X)/previewScale), world.Map.Bounds.Top + (int)((p.Y - mapRect.Y)/previewScale)); } } }