#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Primitives; namespace OpenRA.Mods.Common.Graphics { public enum BeamRenderableShape { Cylindrical, Flat } public class BeamRenderable : IRenderable, IFinalizedRenderable { readonly WVec length; readonly BeamRenderableShape shape; readonly WDist width; readonly Color color; public BeamRenderable(WPos pos, int zOffset, in WVec length, BeamRenderableShape shape, WDist width, Color color) { Pos = pos; ZOffset = zOffset; this.length = length; this.shape = shape; this.width = width; this.color = color; } public WPos Pos { get; } public int ZOffset { get; } public bool IsDecoration => true; public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(Pos, ZOffset, length, shape, width, color); } public IRenderable OffsetBy(in WVec vec) { return new BeamRenderable(Pos + vec, ZOffset, length, shape, width, color); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { var vecLength = length.Length; if (vecLength == 0) return; if (shape == BeamRenderableShape.Flat) { var delta = length * width.Length / (2 * vecLength); var corner = new WVec(-delta.Y, delta.X, delta.Z); var a = wr.Screen3DPosition(Pos - corner); var b = wr.Screen3DPosition(Pos + corner); var c = wr.Screen3DPosition(Pos + corner + length); var d = wr.Screen3DPosition(Pos - corner + length); Game.Renderer.WorldRgbaColorRenderer.FillRect(a, b, c, d, color); } else { var start = wr.Screen3DPosition(Pos); var end = wr.Screen3DPosition(Pos + length); var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0]; Game.Renderer.WorldRgbaColorRenderer.DrawLine(start, end, screenWidth, color); } } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }