#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public sealed class MineInfo : TraitInfo { public readonly BitSet CrushClasses = default; public readonly bool AvoidFriendly = true; public readonly bool BlockFriendly = true; public readonly BitSet DetonateClasses = default; public override object Create(ActorInitializer init) { return new Mine(this); } } public sealed class Mine : ICrushable, INotifyCrushed { readonly MineInfo info; public Mine(MineInfo info) { this.info = info; } void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet crushClasses) { } void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet crushClasses) { if (!info.CrushClasses.Overlaps(crushClasses)) return; if (crusher.Info.HasTraitInfo() || (self.Owner.RelationshipWith(crusher.Owner) == PlayerRelationship.Ally && info.AvoidFriendly)) return; var mobile = crusher.TraitOrDefault(); if (mobile != null && !info.DetonateClasses.Overlaps(mobile.Info.LocomotorInfo.Crushes)) return; self.Kill(crusher, mobile != null ? mobile.Info.LocomotorInfo.CrushDamageTypes : default); } bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet crushClasses) { if (info.BlockFriendly && !crusher.Info.HasTraitInfo() && self.Owner.RelationshipWith(crusher.Owner) == PlayerRelationship.Ally) return false; return info.CrushClasses.Overlaps(crushClasses); } LongBitSet ICrushable.CrushableBy(Actor self, BitSet crushClasses) { if (!info.CrushClasses.Overlaps(crushClasses)) return self.World.NoPlayersMask; // Friendly units should move around! return info.BlockFriendly ? self.World.AllPlayersMask.Except(self.Owner.AlliedPlayersMask) : self.World.AllPlayersMask; } } [Desc("Tag trait for stuff that should not trigger mines.")] public sealed class MineImmuneInfo : TraitInfo { } public sealed class MineImmune { } }