#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Draws an overlay on top of a make animation.")] public class WithMakeOverlayInfo : TraitInfo { [SequenceReference] [FieldLoader.Require] [Desc("Sequence name to use.")] public readonly string Sequence = null; [PaletteReference(nameof(IsPlayerPalette))] [Desc("Custom palette name.")] public readonly string Palette = null; [Desc("Custom palette is a player palette BaseName.")] public readonly bool IsPlayerPalette = false; public override object Create(ActorInitializer init) { return new WithMakeOverlay(init.Self, this); } } public class WithMakeOverlay { readonly WithMakeOverlayInfo info; readonly AnimationWithOffset anim; bool visible; public WithMakeOverlay(Actor self, WithMakeOverlayInfo info) { this.info = info; var rs = self.Trait(); var overlay = new Animation(self.World, rs.GetImage(self)); overlay.Play(info.Sequence); anim = new AnimationWithOffset(overlay, null, () => !visible); rs.Add(anim, info.Palette, info.IsPlayerPalette); } public void Forward() { visible = true; anim.Animation.PlayThen(info.Sequence, () => visible = false); } public void Reverse() { visible = true; anim.Animation.PlayBackwardsThen(info.Sequence, () => visible = false); } } }