#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor has a voice.")] public class VoicedInfo : ConditionalTraitInfo { [VoiceSetReference] [FieldLoader.Require] [Desc("Which voice set to use.")] public readonly string VoiceSet = null; [Desc("Multiply volume with this factor.")] public readonly float Volume = 1f; public override object Create(ActorInitializer init) { return new Voiced(this); } } public class Voiced : ConditionalTrait, IVoiced { public Voiced(VoicedInfo info) : base(info) { } string IVoiced.VoiceSet => Info.VoiceSet; bool IVoiced.PlayVoice(Actor self, string phrase, string variant) { if (IsTraitDisabled) return false; if (phrase == null) return false; if (string.IsNullOrEmpty(Info.VoiceSet)) return false; var type = Info.VoiceSet.ToLowerInvariant(); var volume = Info.Volume; return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, true, WPos.Zero, volume, true); } bool IVoiced.PlayVoiceLocal(Actor self, string phrase, string variant, float volume) { if (IsTraitDisabled) return false; if (phrase == null) return false; if (string.IsNullOrEmpty(Info.VoiceSet)) return false; var type = Info.VoiceSet.ToLowerInvariant(); return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, false, self.CenterPosition, volume, true); } bool IVoiced.HasVoice(Actor self, string voice) { if (IsTraitDisabled) return false; if (string.IsNullOrEmpty(Info.VoiceSet)) return false; var voices = self.World.Map.Rules.Voices[Info.VoiceSet.ToLowerInvariant()]; return voices != null && voices.Voices.ContainsKey(voice); } } }