#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Drawing; using OpenRA.Graphics; using OpenRA.Effects; namespace OpenRA.Traits { public class DrawLineToTargetInfo : ITraitInfo { public readonly int Ticks = 60; public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); } } public class DrawLineToTarget : IPostRenderSelection { DrawLineToTargetInfo Info; public DrawLineToTarget(DrawLineToTargetInfo info) { this.Info = info; } Target target; int lifetime; Color c; public void SetTarget(Actor self, Target target, Color c) { this.target = target; lifetime = Info.Ticks; this.c = c; } public void SetTargetSilently(Actor self, Target target, Color c) { this.target = target; this.c = c; } public void RenderAfterWorld(WorldRenderer wr, Actor self) { if (self.IsIdle) return; var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt); if ((lifetime <= 0 || --lifetime <= 0) && !force) return; if (!target.IsValid) return; var p = target.CenterLocation; var move = self.TraitOrDefault(); var origin = move != null ? self.CenterLocation - new int2(0, move.Altitude) : self.CenterLocation; Game.Renderer.LineRenderer.DrawLine(origin, p, c, c); for (bool b = false; !b; p = origin, b = true) { Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c); } } } public static class LineTargetExts { public static void SetTargetLine(this Actor self, Target target, Color color) { self.SetTargetLine(target, color, true); } public static void SetTargetLine(this Actor self, Target target, Color color, bool display) { if (self.Owner != self.World.LocalPlayer) return; self.World.AddFrameEndTask(w => { if (self.Destroyed) return; if (target.IsActor && display) w.Add(new FlashTarget(target.Actor)); var line = self.TraitOrDefault(); if (line != null) if (display) line.SetTarget(self, target, color); else line.SetTargetSilently(self, target, color); }); } } }