#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Air; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Missions { class Allies02ScriptInfo : TraitInfo, Requires { } class Allies02Script : IWorldLoaded, ITick { static readonly string[] objectives = { "Destroy the SAM sites. Tanya and Einstein must survive.", "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive." }; int currentObjective; Actor sam1; Actor sam2; Actor sam3; Actor sam4; Actor tanya; Actor einstein; Actor engineer; Actor engineerMiss; Actor chinookHusk; Actor allies2BasePoint; Actor reinforcementsEntryPoint; Actor extractionLZEntryPoint; Actor extractionLZ; Actor einsteinChinook; World world; Player allies1; Player allies2; Player soviets; static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" }; const string ChinookName = "tran"; const string SignalFlareName = "flare"; const string EngineerName = "e6"; const int EngineerMissClearRange = 5; void DisplayObjective() { Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); Sound.Play("bleep6.aud"); } void MissionFailed(string text) { if (allies1.WinState != WinState.Undefined) { return; } allies1.WinState = allies2.WinState = WinState.Lost; Game.AddChatLine(Color.Red, "Mission failed", text); Sound.Play("misnlst1.aud"); } void MissionAccomplished(string text) { if (allies1.WinState != WinState.Undefined) { return; } allies1.WinState = allies2.WinState = WinState.Won; Game.AddChatLine(Color.Blue, "Mission accomplished", text); Sound.Play("misnwon1.aud"); } public void Tick(Actor self) { if (world.FrameNumber % 3500 == 1) { DisplayObjective(); } if (world.FrameNumber == 1) { StartReinforcementsTimer(); } if (!engineerMiss.Destroyed && engineer == null && AlliesControlMiss()) { SpawnEngineerAtMiss(); engineerMiss.QueueActivity(new Demolish(engineerMiss, 0)); } if (currentObjective == 0) { if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed) { currentObjective++; DisplayObjective(); SpawnSignalFlare(); Sound.Play("flaren1.aud"); Game.RunAfterDelay(25 * 10, StartChinookTimer); } } else if (currentObjective == 1) { if (einsteinChinook != null && !einsteinChinook.IsDead() && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait().Passengers.Contains(einstein)) { MissionAccomplished("Einstein was rescued."); } } if (tanya.Destroyed) { MissionFailed("Tanya was killed."); } if (einstein.Destroyed) { MissionFailed("Einstein was killed."); } ManageSovietOre(); } void ManageSovietOre() { var res = soviets.PlayerActor.Trait(); res.TakeOre(res.Ore); res.TakeCash(res.Cash); } void SpawnSignalFlare() { world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZ.Location) }); } void StartReinforcementsTimer() { var timer = new CountdownTimerWidget("Reinforcements arrive in", 1500 * 12, ReinforcementsTimerExpired, new float2(128, 64)); Ui.Root.AddChild(timer); Sound.Play("timergo1.aud"); } void StartChinookTimer() { var timer = new CountdownTimerWidget("Extraction arrives in", 1500 * 6, ChinookTimerExpired, new float2(128, 96)); Ui.Root.AddChild(timer); Sound.Play("timergo1.aud"); } void ReinforcementsTimerExpired(CountdownTimerWidget timer) { timer.Visible = false; SendReinforcements(); } void ChinookTimerExpired(CountdownTimerWidget timer) { timer.Visible = false; SendChinook(); } void SendReinforcements() { Sound.Play("reinfor1.aud"); for (int i = 0; i < reinforcements.Length; i++) { var actor = world.CreateActor(reinforcements[i], new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)), new FacingInit(0), new OwnerInit(allies2) }); actor.QueueActivity(new Move.Move(allies2BasePoint.Location)); } } void SendChinook() { einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(extractionLZEntryPoint.Location) }); einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); einsteinChinook.QueueActivity(new Turn(0)); einsteinChinook.QueueActivity(new HeliLand(true)); einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait().Passengers.Contains(einstein))); einsteinChinook.QueueActivity(new Wait(150)); einsteinChinook.QueueActivity(new HeliFly(extractionLZEntryPoint.CenterLocation)); einsteinChinook.QueueActivity(new RemoveSelf()); } IEnumerable UnitsNearActor(Actor actor, int range) { return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) .Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait() && !a.Owner.NonCombatant); } bool AlliesControlMiss() { var units = UnitsNearActor(engineerMiss, EngineerMissClearRange); return units.Any() && units.All(a => a.Owner == allies1); } void SpawnEngineerAtMiss() { engineer = world.CreateActor(EngineerName, new TypeDictionary { new OwnerInit(allies1), new LocationInit(engineerMiss.Location) }); engineer.QueueActivity(new Move.Move(engineerMiss.Location + new CVec(5, 0))); } public void WorldLoaded(World w) { world = w; allies1 = w.Players.Single(p => p.InternalName == "Allies1"); allies2 = w.Players.Single(p => p.InternalName == "Allies2"); soviets = w.Players.Single(p => p.InternalName == "Soviets"); var actors = w.WorldActor.Trait().Actors; sam1 = actors["SAM1"]; sam2 = actors["SAM2"]; sam3 = actors["SAM3"]; sam4 = actors["SAM4"]; tanya = actors["Tanya"]; einstein = actors["Einstein"]; chinookHusk = actors["ChinookHusk"]; allies2BasePoint = actors["Allies2BasePoint"]; reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"]; extractionLZ = actors["ExtractionLZ"]; extractionLZEntryPoint = actors["ExtractionLZEntryPoint"]; engineerMiss = actors["EngineerMiss"]; w.WorldActor.Trait().Explore(w, sam1.Location, 2); w.WorldActor.Trait().Explore(w, sam2.Location, 2); w.WorldActor.Trait().Explore(w, sam3.Location, 2); w.WorldActor.Trait().Explore(w, sam4.Location, 2); Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2()); } } public class CountdownTimerWidget : Widget { public string Header { get; set; } public int TicksLeft { get; set; } public float2 Position { get; set; } public CountdownTimerWidget(string header, int ticksLeft, Action onExpired, float2 position) { Header = header; TicksLeft = ticksLeft; OnExpired = onExpired; Position = position; OnOneMinuteRemaining = t => Sound.Play("1minr.aud"); OnTwoMinutesRemaining = t => Sound.Play("2minr.aud"); OnThreeMinutesRemaining = t => Sound.Play("3minr.aud"); OnFourMinutesRemaining = t => Sound.Play("4minr.aud"); OnFiveMinutesRemaining = t => Sound.Play("5minr.aud"); OnTenMinutesRemaining = t => Sound.Play("10minr.aud"); OnTwentyMinutesRemaining = t => Sound.Play("20minr.aud"); OnThirtyMinutesRemaining = t => Sound.Play("30minr.aud"); OnFortyMinutesRemaining = t => Sound.Play("40minr.aud"); } public Action OnExpired { get; set; } public Action OnOneMinuteRemaining { get; set; } public Action OnTwoMinutesRemaining { get; set; } public Action OnThreeMinutesRemaining { get; set; } public Action OnFourMinutesRemaining { get; set; } public Action OnFiveMinutesRemaining { get; set; } public Action OnTenMinutesRemaining { get; set; } public Action OnTwentyMinutesRemaining { get; set; } public Action OnThirtyMinutesRemaining { get; set; } public Action OnFortyMinutesRemaining { get; set; } public override void Tick() { if (!IsVisible()) { return; } if (TicksLeft > 0) { TicksLeft--; switch (TicksLeft) { case 1500 * 00: OnExpired(this); break; case 1500 * 01: OnOneMinuteRemaining(this); break; case 1500 * 02: OnTwoMinutesRemaining(this); break; case 1500 * 03: OnThreeMinutesRemaining(this); break; case 1500 * 04: OnFourMinutesRemaining(this); break; case 1500 * 05: OnFiveMinutesRemaining(this); break; case 1500 * 10: OnTenMinutesRemaining(this); break; case 1500 * 20: OnTwentyMinutesRemaining(this); break; case 1500 * 30: OnThirtyMinutesRemaining(this); break; case 1500 * 40: OnFortyMinutesRemaining(this); break; } } } public override void Draw() { if (!IsVisible()) { return; } var font = Game.Renderer.Fonts["Bold"]; var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft)); font.DrawTextWithContrast(text, Position, TicksLeft == 0 && Game.LocalTick % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1); } } }