Player: HackyAI@Omnius: Name: Omnius MinimumExcessPower: 60 BuildingQueues: Building, Upgrade UnitQueues: Infantry, Vehicle, Armor, Starport BuildingCommonNames: ConstructionYard: conyard Refinery: refinery Power: power VehiclesFactory: light, heavy, starport Production: light, heavy, barracks, starport Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: refinery: 4 barracks: 1 light: 1 heavy: 1 research: 1 repair: 1 radar: 1 hightech: 1 palace: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: refinery: 20.1% barracks: 0.1% light: 0.1% heavy: 0.1% radar: 0.1% hightech: 0.1% starport: 0.1% research: 0.1% repair: 0.1% guntower: 8% rockettower: 6% power: 10% upgrade.barracks: 0.1% upgrade.light: 0.1% upgrade.heavy: 0.1% upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% rifle: 6% bazooka: 5% medic: 1% fremen: 0.5% sardaukar: 1.5% saboteur: 0.5% harvester: 0.1% grenadier: 1% trike.starport: 5% quad.starport: 7.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 10% devast: 10% deviatortank: 7.5% trike: 10% raider: 10% quad: 15% siegetank: 10% missiletank: 15% stealthraider: 5% combata: 100% combath: 100% combato: 100% SquadSize: 8 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@Paratroopers: OrderName: ParatroopersPowerInfoOrder MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 10c0 Consideration@2: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: -5 TargetMetric: None CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HackyAI@Vidius: Name: Vidious MinimumExcessPower: 60 BuildingQueues: Building, Upgrade UnitQueues: Infantry, Vehicle, Armor, Starport BuildingCommonNames: ConstructionYard: conyard Refinery: refinery Power: power VehiclesFactory: light, heavy, starport Production: light, heavy, barracks, starport Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: refinery: 4 barracks: 1 light: 1 heavy: 1 research: 1 repair: 1 radar: 1 hightech: 1 palace: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: refinery: 20.1% barracks: 0.1% light: 0.1% heavy: 0.1% radar: 0.1% hightech: 0.1% repair: 0.1% starport: 0.1% palace: 0.1% guntower: 5% rockettower: 10% power: 12% upgrade.barracks: 0.1% upgrade.light: 0.1% upgrade.heavy: 0.1% upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% rifle: 2% bazooka: 2% medic: 0.5% fremen: 0.25% sardaukar: 1% saboteur: 0.5% grenadier: 1% harvester: 0.1% trike.starport: 7.5% quad.starport: 12.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 50% devast: 40% deviatortank: 5% trike: 15% raider: 15% quad: 25% siegetank: 10% missiletank: 15% stealthraider: 5% combata: 100% combath: 100% combato: 100% SquadSize: 6 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@Paratroopers: OrderName: ParatroopersPowerInfoOrder MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 10c0 Consideration@2: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: -5 TargetMetric: None CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HackyAI@Gladius: Name: Gladius MinimumExcessPower: 60 BuildingQueues: Building, Upgrade UnitQueues: Infantry, Vehicle, Armor, Starport BuildingCommonNames: ConstructionYard: conyard Refinery: refinery Power: power VehiclesFactory: light, heavy, starport Production: light, heavy, barracks, starport Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: refinery: 4 barracks: 1 light: 1 heavy: 1 research: 1 repair: 1 radar: 1 hightech: 1 palace: 1 upgrade.barracks: 1 upgrade.light: 1 upgrade.heavy: 1 upgrade.hightech: 1 BuildingFractions: refinery: 20.1% barracks: 0.1% light: 0.1% heavy: 0.1% repair: 0.1% radar: 0.1% hightech: 0.1% research: 0.1% palace: 0.1% guntower: 4% rockettower: 12% power: 10% upgrade.barracks: 0.1% upgrade.light: 0.1% upgrade.heavy: 0.1% upgrade.hightech: 0.1% UnitsToBuild: carryall: 1% rifle: 15% bazooka: 13% medic: 2% fremen: 1% sardaukar: 3% saboteur: 1% grenadier: 2% harvester: 0.1% trike.starport: 5% quad.starport: 7.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 10% devast: 10% deviatortank: 7.5% trike: 10% raider: 10% quad: 15% siegetank: 10% missiletank: 15% stealthraider: 7.5% combata: 100% combath: 100% combato: 100% SquadSize: 10 MaxBaseRadius: 40 SupportPowerDecision@Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: 2 TargetMetric: Value CheckRadius: 3c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 4c0 SupportPowerDecision@Paratroopers: OrderName: ParatroopersPowerInfoOrder MinimumAttractiveness: 5 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: None CheckRadius: 10c0 Consideration@2: Against: Enemy Types: Vehicle, Tank, Infantry Attractiveness: -5 TargetMetric: None CheckRadius: 4c0 SupportPowerDecision@NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0