#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using System.Collections.Generic; using OpenRA.Mods.RA; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.Cnc { class TiberiumRefineryInfo : ITraitInfo { public readonly int Pips = 0; public readonly int Capacity = 0; public readonly int ProcessTick = 25; public readonly int ProcessAmount = 50; public object Create(Actor self) { return new TiberiumRefinery(self); } } class TiberiumRefinery : ITick, IAcceptOre, IPips { Actor self; TiberiumRefineryInfo Info; [Sync] int nextProcessTime = 0; [Sync] public int Tiberium = 0; public TiberiumRefinery(Actor self) { this.self = self; Info = self.Info.Traits.Get(); } public void GiveOre(int amount) { Tiberium += amount; if (Tiberium > Info.Capacity) Tiberium = Info.Capacity; } public void Tick(Actor self) { if (--nextProcessTime <= 0) { // Convert resources to cash var pr = self.Owner.PlayerActor.traits.Get(); int amount = Math.Min(Tiberium, Info.ProcessAmount); amount = Math.Min(amount, pr.CashCapacity - pr.Cash); if (amount > 0) { Tiberium -=amount; pr.GiveCash(amount); } nextProcessTime = Info.ProcessTick; } } public int2 DeliverOffset { get { return new int2(0, 2); } } public void OnDock(Actor harv, DeliverResources dockOrder) { // Todo: need to be careful about cancellation and multiple harvs harv.QueueActivity(new Move(self.Location + new int2(1,1), self)); harv.QueueActivity(new Turn(96)); harv.QueueActivity( new CallFunc( () => self.traits.Get().PlayCustomAnimThen(self, "active", () => { harv.traits.Get().Deliver(harv, self); harv.QueueActivity(new Move(self.Location + DeliverOffset, self)); harv.QueueActivity(new Harvest()); }))); } public IEnumerable GetPips(Actor self) { return Graphics.Util.MakeArray( Info.Pips, i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.Pips) ? PipType.Green : PipType.Transparent ); } } }