using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.FileFormats; using OpenRa.Game.Graphics; namespace OpenRa.Game.GameRules { class WarheadInfoLoader { readonly Dictionary warheadInfos = new Dictionary(); public WarheadInfoLoader(IniFile rules) { foreach (var s in Util.ReadAllLines(FileSystem.Open("warheads.txt"))) { var unitName = s.Split(',')[0]; warheadInfos.Add(unitName.ToLowerInvariant(), new WarheadInfo(rules.GetSection(unitName))); } } public WarheadInfo this[string unitName] { get { return warheadInfos[unitName.ToLowerInvariant()]; } } } class WarheadInfo { public readonly int Spread = 1; public readonly string Verses = "100%,100%,100%,100%,100%"; public readonly bool Wall = false; public readonly bool Wood = false; public readonly bool Ore = false; public readonly int Explosion = 0; public readonly int InfDeath = 0; public WarheadInfo(IniSection ini) { FieldLoader.Load(this, ini); } } }