#!/bin/bash # OpenRA packaging script for macOS # # The application bundles will be signed if the following environment variables are defined: # MACOS_DEVELOPER_IDENTITY: The alphanumeric identifier listed in the certificate name ("Developer ID Application: ()") # or as Team ID in your Apple Developer account Membership Details. # If the identity is not already in the default keychain, specify the following environment variables to import it: # MACOS_DEVELOPER_CERTIFICATE_BASE64: base64 content of the exported .p12 developer ID certificate. # Generate using `base64 certificate.p12 | pbcopy` # MACOS_DEVELOPER_CERTIFICATE_PASSWORD: password to unlock the MACOS_DEVELOPER_CERTIFICATE_BASE64 certificate # # The applicaton bundles will be notarized if the following environment variables are defined: # MACOS_DEVELOPER_USERNAME: Email address for the developer account # MACOS_DEVELOPER_PASSWORD: App-specific password for the developer account # set -o errexit -o pipefail || exit $? if [[ "${OSTYPE}" != "darwin"* ]]; then echo >&2 "macOS packaging requires a macOS host" exit 1 fi command -v clang >/dev/null 2>&1 || { echo >&2 "macOS packaging requires clang."; exit 1; } if [ $# -ne "2" ]; then echo "Usage: $(basename "$0") tag outputdir" exit 1 fi # Set the working dir to the location of this script HERE=$(dirname "${0}") cd "${HERE}" . ../functions.sh # Import code signing certificate if [ -n "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" ] && [ -n "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then echo "Importing signing certificate" echo "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" | base64 --decode > build.p12 security create-keychain -p build build.keychain security default-keychain -s build.keychain security unlock-keychain -p build build.keychain security import build.p12 -k build.keychain -P "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" -T /usr/bin/codesign >/dev/null 2>&1 security set-key-partition-list -S apple-tool:,apple: -s -k build build.keychain >/dev/null 2>&1 rm -fr build.p12 fi TAG="${1}" OUTPUTDIR="${2}" SRCDIR="$(pwd)/../.." BUILTDIR="$(pwd)/build" ARTWORK_DIR="$(pwd)/../artwork/" modify_plist() { sed "s|${1}|${2}|g" "${3}" > "${3}.tmp" && mv "${3}.tmp" "${3}" } # Copies the game files and sets metadata build_app() { TEMPLATE_DIR="${1}" LAUNCHER_DIR="${2}" MOD_ID="${3}" MOD_NAME="${4}" DISCORD_APPID="${5}" LAUNCHER_CONTENTS_DIR="${LAUNCHER_DIR}/Contents" LAUNCHER_RESOURCES_DIR="${LAUNCHER_CONTENTS_DIR}/Resources" cp -r "${TEMPLATE_DIR}" "${LAUNCHER_DIR}" IS_D2K="False" if [ "${MOD_ID}" = "d2k" ]; then IS_D2K="True" fi # Install engine and mod files install_assemblies "${SRCDIR}" "${LAUNCHER_CONTENTS_DIR}/MacOS/x86_64" "osx-x64" "net6" "True" "True" "${IS_D2K}" install_assemblies "${SRCDIR}" "${LAUNCHER_CONTENTS_DIR}/MacOS/arm64" "osx-arm64" "net6" "True" "True" "${IS_D2K}" install_assemblies "${SRCDIR}" "${LAUNCHER_CONTENTS_DIR}/MacOS/mono" "osx-x64" "mono" "True" "True" "${IS_D2K}" install_data "${SRCDIR}" "${LAUNCHER_RESOURCES_DIR}" "${MOD_ID}" set_engine_version "${TAG}" "${LAUNCHER_RESOURCES_DIR}" set_mod_version "${TAG}" "${LAUNCHER_RESOURCES_DIR}/mods/${MOD_ID}/mod.yaml" "${LAUNCHER_RESOURCES_DIR}/mods/modcontent/mod.yaml" # Assemble multi-resolution icon mkdir "${MOD_ID}.iconset" cp "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${MOD_ID}.iconset/icon_16x16.png" cp "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${MOD_ID}.iconset/icon_16x16@2.png" cp "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${MOD_ID}.iconset/icon_32x32.png" cp "${ARTWORK_DIR}/${MOD_ID}_64x64.png" "${MOD_ID}.iconset/icon_32x32@2x.png" cp "${ARTWORK_DIR}/${MOD_ID}_128x128.png" "${MOD_ID}.iconset/icon_128x128.png" cp "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${MOD_ID}.iconset/icon_128x128@2x.png" cp "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${MOD_ID}.iconset/icon_256x256.png" cp "${ARTWORK_DIR}/${MOD_ID}_512x512.png" "${MOD_ID}.iconset/icon_256x256@2x.png" cp "${ARTWORK_DIR}/${MOD_ID}_1024x1024.png" "${MOD_ID}.iconset/icon_512x512@2x.png" iconutil --convert icns "${MOD_ID}.iconset" -o "${LAUNCHER_RESOURCES_DIR}/${MOD_ID}.icns" rm -rf "${MOD_ID}.iconset" # Set launcher metadata modify_plist "{MOD_ID}" "${MOD_ID}" "${LAUNCHER_CONTENTS_DIR}/Info.plist" modify_plist "{MOD_NAME}" "${MOD_NAME}" "${LAUNCHER_CONTENTS_DIR}/Info.plist" modify_plist "{JOIN_SERVER_URL_SCHEME}" "openra-${MOD_ID}-${TAG}" "${LAUNCHER_CONTENTS_DIR}/Info.plist" modify_plist "{DISCORD_URL_SCHEME}" "discord-${DISCORD_APPID}" "${LAUNCHER_CONTENTS_DIR}/Info.plist" # Sign binaries with developer certificate if [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then codesign --sign "${MACOS_DEVELOPER_IDENTITY}" --timestamp --options runtime -f --entitlements entitlements.plist --deep "${LAUNCHER_DIR}" fi } echo "Building launchers" # Prepare generic template for the mods to duplicate and customize TEMPLATE_DIR="${BUILTDIR}/template.app" mkdir -p "${TEMPLATE_DIR}/Contents/Resources" mkdir -p "${TEMPLATE_DIR}/Contents/MacOS/mono" mkdir -p "${TEMPLATE_DIR}/Contents/MacOS/x86_64" mkdir -p "${TEMPLATE_DIR}/Contents/MacOS/arm64" echo "APPL????" > "${TEMPLATE_DIR}/Contents/PkgInfo" cp Info.plist.in "${TEMPLATE_DIR}/Contents/Info.plist" modify_plist "{DEV_VERSION}" "${TAG}" "${TEMPLATE_DIR}/Contents/Info.plist" modify_plist "{FAQ_URL}" "https://wiki.openra.net/FAQ" "${TEMPLATE_DIR}/Contents/Info.plist" modify_plist "{MINIMUM_SYSTEM_VERSION}" "10.11" "${TEMPLATE_DIR}/Contents/Info.plist" # Compile universal (x86_64 + arm64) arch-specific apphosts clang apphost.c -o "${TEMPLATE_DIR}/Contents/MacOS/apphost-x86_64" -framework AppKit -target x86_64-apple-macos10.15 clang apphost.c -o "${TEMPLATE_DIR}/Contents/MacOS/apphost-arm64" -framework AppKit -target arm64-apple-macos10.15 clang apphost-mono.c -o "${TEMPLATE_DIR}/Contents/MacOS/apphost-mono" -framework AppKit -target x86_64-apple-macos10.11 clang checkmono.c -o "${TEMPLATE_DIR}/Contents/MacOS/checkmono" -framework AppKit -target x86_64-apple-macos10.11 # Compile universal (x86_64 + arm64) Launcher clang launcher.m -o "${TEMPLATE_DIR}/Contents/MacOS/Launcher-x86_64" -framework AppKit -target x86_64-apple-macos10.11 clang launcher.m -o "${TEMPLATE_DIR}/Contents/MacOS/Launcher-arm64" -framework AppKit -target arm64-apple-macos10.15 lipo -create -output "${TEMPLATE_DIR}/Contents/MacOS/Launcher" "${TEMPLATE_DIR}/Contents/MacOS/Launcher-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Launcher-arm64" rm "${TEMPLATE_DIR}/Contents/MacOS/Launcher-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Launcher-arm64" # Compile universal (x86_64 + arm64) Utility clang utility.m -o "${TEMPLATE_DIR}/Contents/MacOS/Utility-x86_64" -framework AppKit -target x86_64-apple-macos10.11 clang utility.m -o "${TEMPLATE_DIR}/Contents/MacOS/Utility-arm64" -framework AppKit -target arm64-apple-macos10.15 lipo -create -output "${TEMPLATE_DIR}/Contents/MacOS/Utility" "${TEMPLATE_DIR}/Contents/MacOS/Utility-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Utility-arm64" rm "${TEMPLATE_DIR}/Contents/MacOS/Utility-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Utility-arm64" build_app "${TEMPLATE_DIR}" "${BUILTDIR}/OpenRA - Red Alert.app" "ra" "Red Alert" "699222659766026240" build_app "${TEMPLATE_DIR}" "${BUILTDIR}/OpenRA - Tiberian Dawn.app" "cnc" "Tiberian Dawn" "699223250181292033" build_app "${TEMPLATE_DIR}" "${BUILTDIR}/OpenRA - Dune 2000.app" "d2k" "Dune 2000" "712711732770111550" rm -rf "${TEMPLATE_DIR}" echo "Packaging disk image" hdiutil create "build.dmg" -format UDRW -volname "OpenRA" -fs HFS+ -srcfolder build DMG_DEVICE=$(hdiutil attach -readwrite -noverify -noautoopen "build.dmg" | egrep '^/dev/' | sed 1q | awk '{print $1}') sleep 2 # Background image is created from source svg in artsrc repository mkdir "/Volumes/OpenRA/.background/" tiffutil -cathidpicheck "${ARTWORK_DIR}/macos-background.png" "${ARTWORK_DIR}/macos-background-2x.png" -out "/Volumes/OpenRA/.background/background.tiff" cp "${BUILTDIR}/OpenRA - Red Alert.app/Contents/Resources/ra.icns" "/Volumes/OpenRA/.VolumeIcon.icns" echo ' tell application "Finder" tell disk "'OpenRA'" open set current view of container window to icon view set toolbar visible of container window to false set statusbar visible of container window to false set the bounds of container window to {400, 100, 1040, 580} set theViewOptions to the icon view options of container window set arrangement of theViewOptions to not arranged set icon size of theViewOptions to 72 set background picture of theViewOptions to file ".background:background.tiff" make new alias file at container window to POSIX file "/Applications" with properties {name:"Applications"} set position of item "'OpenRA - Tiberian Dawn.app'" of container window to {160, 106} set position of item "'OpenRA - Red Alert.app'" of container window to {320, 106} set position of item "'OpenRA - Dune 2000.app'" of container window to {480, 106} set position of item "Applications" of container window to {320, 298} set position of item ".background" of container window to {160, 298} set position of item ".fseventsd" of container window to {160, 298} set position of item ".VolumeIcon.icns" of container window to {160, 298} update without registering applications delay 5 close end tell end tell ' | osascript # HACK: Copy the volume icon again - something in the previous step seems to delete it...? cp "${BUILTDIR}/OpenRA - Red Alert.app/Contents/Resources/ra.icns" "/Volumes/OpenRA/.VolumeIcon.icns" SetFile -c icnC "/Volumes/OpenRA/.VolumeIcon.icns" SetFile -a C "/Volumes/OpenRA" # Replace duplicate .NET runtime files with hard links to improve compression for MOD in "Red Alert" "Tiberian Dawn"; do for p in "x86_64" "arm64" "mono"; do for f in "/Volumes/OpenRA/OpenRA - ${MOD}.app/Contents/MacOS/${p}"/*; do g="/Volumes/OpenRA/OpenRA - Dune 2000.app/Contents/MacOS/${p}/"$(basename "${f}") hashf=$(shasum "${f}" | awk '{ print $1 }') || : hashg=$(shasum "${g}" | awk '{ print $1 }') || : if [ -n "${hashf}" ] && [ "${hashf}" = "${hashg}" ]; then echo "Deduplicating ${f}" rm "${f}" ln "${g}" "${f}" fi done done done for MOD in "Red Alert" "Tiberian Dawn" "Dune 2000"; do for p in "arm64" "mono"; do for f in "/Volumes/OpenRA/OpenRA - ${MOD}.app/Contents/MacOS/x86_64"/*; do g="/Volumes/OpenRA/OpenRA - ${MOD}.app/Contents/MacOS/${p}/"$(basename "${f}") if [ -e "${g}" ]; then hashf=$(shasum "${f}" | awk '{ print $1 }') || : hashg=$(shasum "${g}" | awk '{ print $1 }') || : if [ -n "${hashf}" ] && [ "${hashf}" = "${hashg}" ]; then echo "Deduplicating ${f}" rm "${f}" ln "${g}" "${f}" fi fi done done done chmod -Rf go-w /Volumes/OpenRA sync sync hdiutil detach "${DMG_DEVICE}" rm -rf "${BUILTDIR}" if [ -n "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" ] && [ -n "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then security delete-keychain build.keychain fi if [ -n "${MACOS_DEVELOPER_USERNAME}" ] && [ -n "${MACOS_DEVELOPER_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then echo "Submitting build for notarization" # Reset xcode search path to fix xcrun not finding altool sudo xcode-select -r # Create a temporary read-only dmg for submission (notarization service rejects read/write images) hdiutil convert "build.dmg" -format ULFO -ov -o "build-notarization.dmg" xcrun notarytool submit "build-notarization.dmg" --wait --apple-id "${MACOS_DEVELOPER_USERNAME}" --password "${MACOS_DEVELOPER_PASSWORD}" --team-id "${MACOS_DEVELOPER_IDENTITY}" rm "build-notarization.dmg" echo "Stapling tickets" DMG_DEVICE=$(hdiutil attach -readwrite -noverify -noautoopen "build.dmg" | egrep '^/dev/' | sed 1q | awk '{print $1}') sleep 2 xcrun stapler staple "/Volumes/OpenRA/OpenRA - Red Alert.app" xcrun stapler staple "/Volumes/OpenRA/OpenRA - Tiberian Dawn.app" xcrun stapler staple "/Volumes/OpenRA/OpenRA - Dune 2000.app" sync sync hdiutil detach "${DMG_DEVICE}" fi hdiutil convert "build.dmg" -format ULFO -ov -o "${OUTPUTDIR}/OpenRA-${TAG}.dmg" rm "build.dmg"