CONYARDA: Inherits: ^CONYARD Buildable: Owner: atreides Transforms: IntoActor: mcva Offset:1,1 Facing: 270 ProductionQueue@Building: QueuedAudio: AI_BUILD.AUD OnHoldAudio: AI_HOLD.AUD ReadyAudio: AI_BDRDY.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD ProductionQueue@Defense: QueuedAudio: AI_BUILD.AUD OnHoldAudio: AI_HOLD.AUD ReadyAudio: AI_BDRDY.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD PWRA: Inherits: ^POWER Buildable: Prerequisites: conyarda Owner: atreides GUNTOWERA: Inherits: ^GUNTOWER Buildable: Prerequisites: conyarda Owner: atreides ROCKETTOWERA: Inherits: ^ROCKETTOWER Buildable: Prerequisites: radara Owner: atreides WALLA: Inherits: ^WALL Buildable: Prerequisites: conyarda Owner: atreides REFA: Inherits: ^REFINERY Buildable: Prerequisites: pwra Owner: atreides RenderBuildingWarFactory: Image: REFA FreeActor: Actor: HARVESTERA InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 HARVESTERA: Inherits: ^HARVESTER Buildable: Prerequisites: heavya,refa Owner: atreides RenderUnit: Image: HARVESTER TRIKEA: Inherits: ^TRIKE Buildable: Prerequisites: lighta Owner: atreides RenderUnit: Image: TRIKE QUADA: Inherits: ^QUAD Buildable: Prerequisites: lighta Owner: atreides RenderUnit: Image: QUAD SIEGETANKA: Inherits: ^SIEGETANK Buildable: Prerequisites: heavya, radara Owner: atreides RenderUnit: Image: SIEGETANK MISSILETANKA: Inherits: ^MISSILETANK Buildable: Prerequisites: heavya Owner: atreides RenderUnit: Image: MISSILETANK CARRYALLA: Inherits: ^CARRYALL Buildable: Prerequisites: hightecha BuiltAt: hightecha Owner: atreides RenderUnit: Image: CARRYALL BARRA: Inherits: ^BARRACKS Buildable: Prerequisites: pwra Owner: atreides ProductionQueue@Infantry: ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD HIGHTECHA: Inherits: ^HIGHTECH Buildable: Prerequisites: radara Owner: atreides ProductionQueue@Plane: ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD RESEARCHA: Inherits: ^RESEARCH Buildable: Prerequisites: radara,heavya Owner: atreides PALACEA: Inherits: ^PALACE Buildable: Prerequisites: researcha Owner: atreides SILOA: Inherits: ^SILO Buildable: Prerequisites: refa Owner: atreides LIGHTA: Inherits: ^LIGHT Buildable: Prerequisites: refa Owner: atreides RenderBuildingWarFactory: Image: LIGHTA ProductionQueue@Vehicle: ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD HEAVYA: Inherits: ^HEAVY Buildable: Prerequisites: lighta Owner: atreides RenderBuildingWarFactory: Image: HEAVYA ProductionQueue@Vehicle: ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD RADARA: Inherits: ^RADAR Buildable: Prerequisites: barra Owner: atreides STARPORTA: Inherits: ^STARPORT Buildable: Prerequisites: radara Owner: atreides ProductionAirdrop: ReadyAudio: AI_REINF.AUD ProductionQueue@Vehicle: QueuedAudio: AI_ORDER.AUD ReadyAudio: OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD REPAIRA: Inherits: ^REPAIR Buildable: Prerequisites: heavya Owner: atreides MCVA: Inherits: ^MCV Buildable: Prerequisites: heavya,repaira Owner: atreides Transforms: Facing: 10 IntoActor: conyarda Offset:-1,-1 NoTransformSounds: AI_DPLOY.AUD RenderUnit: Image: DMCV COMBATA: Inherits: ^COMBAT Buildable: Prerequisites: heavya Owner: atreides SONICTANK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 15 Prerequisites: heavya,researcha Owner: atreides Valued: Cost: 1500 Tooltip: Name: Sonic Tank Description: Fires a sound wave\n Strong vs Infantry.\n Weak vs Tanks Selectable: Bounds: 30,30 Health: HP: 150 Armor: Type: Light Mobile: Speed: 8 RevealsShroud: Range: 7 RenderUnit: AttackFrontal: PrimaryWeapon: TTankZap PrimaryOffset: 0,0,0,-5 AutoTarget: FREMEN: Inherits: ^Infantry Valued: Cost: 800 Tooltip: Name: Fremen Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: atreides Prerequisites: palacea Selectable: Bounds: 12,17,0,0 Voice: FremenVoice Mobile: Speed: 5 Health: HP: 200 Passenger: RevealsShroud: Range: 6 AutoTarget: ScanRadius: 5 AttackFrontal: PrimaryWeapon: Sniper RenderInfantryProne: -RenderInfantry: TakeCover: Cloak: InitialDelay: 125 CloakDelay: 125 CloakSound: STEALTH1.aud UncloakSound: STEALTH2.aud