^Vehicle: AppearsOnRadar: Mobile: Crushes: crate, worm TerrainSpeeds: Sand: 80 Rock: 90 Transition: 85 Concrete: 100 Spice: 70 SpiceBlobs: 70 Dune: 40 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD ProximityCaptor: Types:Vehicle GivesBounty: WithSmoke: Repairable: RepairBuildings: repaira,repairh,repairo ^Tank: AppearsOnRadar: Mobile: Crushes: crate, worm TerrainSpeeds: Sand: 80 Rock: 90 Transition: 85 Concrete: 100 Spice: 70 SpiceBlobs: 70 Dune: 40 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD ProximityCaptor: Types:Tank GivesBounty: WithSmoke: Repairable: RepairBuildings: repaira,repairh,repairo ^Infantry: AppearsOnRadar: Health: Radius: 3 Armor: Type: None RevealsShroud: Range: 4 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Sand: 80 Rock: 90 Transition: 85 Concrete: 100 Spice: 70 SpiceBlobs: 70 Dune: 40 Rough: 60 SelectionDecorations: Selectable: Voice: InfantryVoice TargetableUnit: TargetTypes: Ground RenderInfantry: AutoTarget: AttackMove: Passenger: CargoType: Infantry HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD ProximityCaptor: Types:Infantry GivesBounty: CrushableInfantry: CrushSound: ^Plane: AppearsOnRadar: UseLocation: yes SelectionDecorations: Selectable: Voice: GenericVoice TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD DebugAircraftFacing: DebugAircraftSubPxX: DebugAircraftSubPxY: DebugAircraftAltitude: ProximityCaptor: Types:Plane GivesBounty: ^Helicopter: Inherits: ^Plane ^Building: AppearsOnRadar: SelectionDecorations: Selectable: Priority: 3 TargetableBuilding: TargetTypes: Ground Building: Dimensions: 1,1 Footprint: x TerrainTypes: Rock, Concrete BuildSounds: BUILD1.aud SellSounds: BUILD1.aud GivesBuildableArea: Capturable: CapturableBar: SoundOnDamageTransition: DamagedSound: EXPLSML1.aud DestroyedSound: EXPLHG1.aud RenderBuilding: WithBuildingExplosion: RepairableBuilding: EmitInfantryOnSell: ActorTypes: rifle,rifle,rifle,bazooka,bazooka,engineer MustBeDestroyed: GivesExperience: # FrozenUnderFog: CaptureNotification@Atreides: Race: atreides Notification: AI_CAPT.AUD CaptureNotification@Harkonnen: Race: harkonnen Notification: HI_CAPT.AUD CaptureNotification@Ordos: Race: ordos Notification: OI_CAPT.AUD ActorLostNotification@Atreides: Race: atreides Notification: AI_BLOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_BLOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_BLOST.AUD EditorAppearance: RelativeToTopLeft: yes ShakeOnDeath: ProximityCaptor: Types:Building Sellable: GivesBounty: