CONYARDH: Inherits: ^CONYARD Buildable: Owner: harkonnen Transforms: IntoActor: mcvh Offset:1,1 Facing: 270 ProductionQueue@Building: QueuedAudio: HI_BUILD.AUD OnHoldAudio: HI_HOLD.AUD ReadyAudio: HI_BDRDY.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD ProductionQueue@Defense: QueuedAudio: HI_BUILD.AUD OnHoldAudio: HI_HOLD.AUD ReadyAudio: HI_BDRDY.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD PWRH: Inherits: ^POWER Buildable: Prerequisites: conyardh Owner: harkonnen REFH: Inherits: ^REFINERY Buildable: Prerequisites: pwrh Owner: harkonnen RenderBuildingWarFactory: Image: REFH FreeActor: Actor: HARVESTERH InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 HARVESTERH: Inherits: ^HARVESTER Buildable: Prerequisites: heavyh,refh Owner: harkonnen RenderUnit: Image: HARVESTER TRIKEH: Inherits: ^TRIKE Buildable: Prerequisites: lighth Owner: harkonnen RenderUnit: Image: TRIKE QUADH: Inherits: ^QUAD Buildable: Prerequisites: lighth Owner: harkonnen RenderUnit: Image: QUAD SIEGETANKH: Inherits: ^SIEGETANK Buildable: Prerequisites: heavyh, radarh Owner: harkonnen RenderUnit: Image: SIEGETANK MISSILETANKH: Inherits: ^MISSILETANK Buildable: Prerequisites: heavyh Owner: harkonnen RenderUnit: Image: MISSILETANK CARRYALLH: Inherits: ^CARRYALL Buildable: Prerequisites: hightechh BuiltAt: hightechh Owner: harkonnen RenderUnit: Image: CARRYALL BARRH: Inherits: ^BARRACKS Buildable: Prerequisites: pwrh Owner: harkonnen ProductionQueue@Infantry: ReadyAudio: HI_UNRDY.AUD QueuedAudio:HI_TRAIN.AUD OnHoldAudio: HI_HOLD.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD GUNTOWERH: Inherits: ^GUNTOWER Buildable: Prerequisites: conyardh Owner: harkonnen ROCKETTOWERH: Inherits: ^ROCKETTOWER Buildable: Prerequisites: radarh Owner: harkonnen WALLH: Inherits: ^WALL Buildable: Prerequisites: conyardh Owner: harkonnen HIGHTECHH: Inherits: ^HIGHTECH Buildable: Prerequisites: radarh Owner: harkonnen ProductionQueue@Plane: ReadyAudio: HI_UNRDY.AUD QueuedAudio:HI_TRAIN.AUD OnHoldAudio: HI_HOLD.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD RESEARCHH: Inherits: ^RESEARCH Buildable: Prerequisites: radarh,heavyh Owner: harkonnen PALACEH: Inherits: ^PALACE Buildable: Prerequisites: researchh Owner: harkonnen SILOH: Inherits: ^SILO Buildable: Prerequisites: refh Owner: harkonnen LIGHTH: Inherits: ^LIGHT Buildable: Prerequisites: refh Owner: harkonnen RenderBuildingWarFactory: Image: LIGHTH ProductionQueue@Vehicle: ReadyAudio: HI_UNRDY.AUD QueuedAudio:HI_TRAIN.AUD OnHoldAudio: HI_HOLD.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD HEAVYH: Inherits: ^HEAVY Buildable: Prerequisites: lighth Owner: harkonnen RenderBuildingWarFactory: Image: HEAVYH ProductionQueue@Vehicle: ReadyAudio: HI_UNRDY.AUD QueuedAudio:HI_TRAIN.AUD OnHoldAudio: HI_HOLD.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD RADARH: Inherits: ^RADAR Buildable: Prerequisites: barrh Owner: harkonnen STARPORTH: Inherits: ^STARPORT Buildable: Prerequisites: radarh Owner: harkonnen ProductionAirdrop: ReadyAudio: HI_REINF.AUD ProductionQueue@Vehicle: QueuedAudio: HI_ORDER.AUD ReadyAudio: OnHoldAudio: HI_HOLD.AUD CancelledAudio: HI_CANCL.AUD BlockedAudio: HI_NROOM.AUD REPAIRH: Inherits: ^REPAIR Buildable: Prerequisites: heavyh Owner: harkonnen MCVH: Inherits: ^MCV Buildable: Prerequisites: heavyh,repairh Owner: harkonnen Transforms: Facing: 10 IntoActor: conyardh Offset:-1,-1 NoTransformSounds: HI_DPLOY.AUD RenderUnit: Image: DMCV COMBATH: Inherits: ^COMBAT Buildable: Prerequisites: heavyh Owner: harkonnen DEVAST: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: repairh,researchh Owner: harkonnen Valued: Cost: 1800 Tooltip: Name: Devastator Description: Big and slow tank.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 3 Crushes: crate, infantry RevealsShroud: Range: 6 RenderUnit: AttackFrontal: PrimaryWeapon: 120mm PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0 PrimaryRecoil: 4 PrimaryRecoilRecovery: 0.7 AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: Selectable: Bounds: 44,38,0,0 SARDAUKAR: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: palaceh Owner: harkonnen Valued: Cost: 800 Tooltip: Name: Sardaukar Description: Heavy infantry. Selectable: Bounds: 12,17,0,0 Health: HP: 150 Mobile: Speed: 5 RevealsShroud: Range: 6 Passenger: PipType: Red TakeCover: -RenderInfantry: RenderInfantryProne: AttackFrontal: PrimaryWeapon: Vulcan SecondaryWeapon: Dragon PrimaryOffset: 0,0,0,-13