CONYARDO: Inherits: ^CONYARD Buildable: Owner: ordos Transforms: IntoActor: mcvo Offset:1,1 Facing: 270 ProductionQueue@Building: QueuedAudio: OI_BUILD.AUD OnHoldAudio: OI_HOLD.AUD ReadyAudio: OI_BDRDY.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD ProductionQueue@Defense: QueuedAudio: OI_BUILD.AUD OnHoldAudio: OI_HOLD.AUD ReadyAudio: OI_BDRDY.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD PWRO: Inherits: ^POWER Buildable: Prerequisites: conyardo Owner: ordos REFO: Inherits: ^REFINERY Buildable: Prerequisites: pwro Owner: ordos RenderBuildingWarFactory: Image: REFO FreeActor: Actor: HARVESTERO InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 BARRO: Inherits: ^BARRACKS Buildable: Prerequisites: pwro Owner: ordos ProductionQueue@Infantry: ReadyAudio: OI_UNRDY.AUD QueuedAudio:OI_TRAIN.AUD OnHoldAudio: OI_HOLD.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD GUNTOWERO: Inherits: ^GUNTOWER Buildable: Prerequisites: conyardo Owner: ordos ROCKETTOWERO: Inherits: ^ROCKETTOWER Buildable: Prerequisites: radaro Owner: ordos WALLO: Inherits: ^WALL Buildable: Prerequisites: conyardo Owner: ordos HIGHTECHO: Inherits: ^HIGHTECH Buildable: Prerequisites: radaro Owner: ordos ProductionQueue@Plane: ReadyAudio: OI_UNRDY.AUD QueuedAudio:OI_TRAIN.AUD OnHoldAudio: OI_HOLD.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD RESEARCHO: Inherits: ^RESEARCH Buildable: Prerequisites: radaro,heavyo Owner: ordos PALACEO: Inherits: ^PALACE Buildable: Prerequisites: researcho Owner: ordos SILOO: Inherits: ^SILO Buildable: Prerequisites: refo Owner: ordos LIGHTO: Inherits: ^LIGHT Buildable: Prerequisites: refo Owner: ordos RenderBuildingWarFactory: Image: LIGHTO ProductionQueue@Vehicle: ReadyAudio: OI_UNRDY.AUD QueuedAudio:OI_TRAIN.AUD OnHoldAudio: OI_HOLD.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD HEAVYO: Inherits: ^HEAVY Buildable: Prerequisites: lighto Owner: ordos RenderBuildingWarFactory: Image: HEAVYO ProductionQueue@Vehicle: ReadyAudio: OI_UNRDY.AUD QueuedAudio:OI_TRAIN.AUD OnHoldAudio: OI_HOLD.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD RADARO: Inherits: ^RADAR Buildable: Prerequisites: barro Owner: ordos STARPORTO: Inherits: ^STARPORT Buildable: Prerequisites: radaro Owner: ordos ProductionAirdrop: ReadyAudio: OI_REINF.AUD ProductionQueue@Vehicle: QueuedAudio: OI_ORDER.AUD ReadyAudio: OnHoldAudio: OI_HOLD.AUD CancelledAudio: OI_CANCL.AUD BlockedAudio: OI_NROOM.AUD REPAIRO: Inherits: ^REPAIR Buildable: Prerequisites: heavyo Owner: ordos MCVO: Inherits: ^MCV Buildable: Prerequisites: heavyo,repairo Owner: ordos Transforms: Facing: 10 IntoActor: conyardo Offset:-1,-1 NoTransformSounds: OI_DPLOY.AUD RenderUnit: Image: DMCV HARVESTERO: Inherits: ^HARVESTER Buildable: Prerequisites: heavyo,refo Owner: ordos RenderUnit: Image: HARVESTER COMBATO: Inherits: ^COMBAT Buildable: Prerequisites: heavyo Owner: ordos RAIDER: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 15 Prerequisites: lighto Owner: ordos Valued: Cost: 200 Tooltip: Name: Raider Description: Weak Scout.\n Decent vs. Infantry Selectable: Bounds: 24,24 Health: HP: 125 Armor: Type: Light Mobile: ROT: 15 Speed: 20 RevealsShroud: Range: 8 RenderUnit: AttackFrontal: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-4 SecondaryWeapon: M60mg SecondaryOffset: 0,0,0,-4 AutoTarget: QUADO: Inherits: ^QUAD Buildable: Prerequisites: lighto Owner: ordos RenderUnit: Image: QUAD SIEGETANKO: Inherits: ^SIEGETANK Buildable: Prerequisites: heavyo, radaro Owner: ordos RenderUnit: Image: SIEGETANK MISSILETANKO: Inherits: ^MISSILETANK Buildable: Prerequisites: heavyo Owner: ordos RenderUnit: Image: MISSILETANK CARRYALLO: Inherits: ^CARRYALL Buildable: Prerequisites: hightecho BuiltAt: hightecho Owner: ordos RenderUnit: Image: CARRYALL DEVIATORTANK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Deviator Description: Will cause no actual damage.\nFires a warhead which changes allegiances\n but does not effect buildings or tanks. Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: heavyo Owner: ordos Mobile: Speed: 6 Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 6 RenderUnit: # Captures: # CaptureTypes: # Range: 5 # wastedAfterwards: false AttackLoyalty: PrimaryWeapon: FakeMissile PrimaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25 PrimaryRecoil: 1 AutoTarget: Selectable: Bounds: 30,30 SABOTEUR: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: palaceo Owner: ordos Valued: Cost: 800 Tooltip: Name: Saboteur Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Selectable: Voice: SaboteurVoice Bounds: 12,17,0,0 Health: HP: 100 Mobile: Speed: 5 RevealsShroud: Range: 6 C4Demolition: C4Delay: 45 Passenger: PipType: Red TakeCover: -RenderInfantry: RenderInfantryProne: -AutoTarget: AttackMove: JustMove: true