^MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 110 Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Icon: mcvicon Selectable: Priority: 3 Bounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 6 Crushes: crate, infantry RevealsShroud: Range: 4 MustBeDestroyed: BaseBuilding: -AttackMove: Transforms: TransformSounds: BUILD1.aud ^HARVESTER: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Valued: Cost: 1100 Tooltip: Name: Spice Harvester Description: Collects Spice for processing.\n Unarmed Icon: harvestericon Selectable: Priority: 7 Bounds: 42,42 Harvester: Capacity: 20 Resources: Spice UnloadTicksPerBale: 1 # How far away from our linked refinery to find resources (in cells): SearchFromProcRadius: 24 # How far away from last harvest order location to find more resources (in cells): SearchFromOrderRadius: 12 Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 6 Crushes: crate, infantry RenderUnit: RevealsShroud: Range: 4 -AttackMove: ^TRIKE: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 15 Valued: Cost: 200 Tooltip: Name: Scout Trike Description: Weak Scout.\n Decent vs. Infantry Icon: trikeicon Selectable: Bounds: 24,24 Health: HP: 75 Armor: Type: Light Mobile: ROT: 15 Speed: 20 RevealsShroud: Range: 8 RenderUnit: AttackFrontal: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-4 AutoTarget: ^QUAD: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Valued: Cost: 400 Tooltip: Name: Quad Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry Icon: quadicon Health: HP: 120 Armor: Type: Light Mobile: ROT: 10 Speed: 13 RevealsShroud: Range: 7 RenderUnit: AttackFrontal: PrimaryWeapon: QuadRockets PrimaryOffset: 0,0,0,-2 PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25 AutoTarget: Selectable: Bounds: 24,24 ^COMBAT: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 60 Valued: Cost: 850 Tooltip: Name: Combat Tank Description: Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 450 Armor: Type: Heavy Mobile: Speed: 6 Crushes: crate, infantry RevealsShroud: Range: 5 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 90mm PrimaryRecoil: 3 PrimaryRecoilRecovery: 0.9 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 30,30 ^SIEGETANK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 80 Valued: Cost: 600 Tooltip: Name: Siege Tank Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Icon: siegetankicon Health: HP: 75 Armor: Type: Light Mobile: Speed: 6 Crushes: crate, infantry RevealsShroud: Range: 5 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 155mm PrimaryRecoil: 3 PrimaryRecoilRecovery: 0.9 RenderUnitTurreted: Explodes: Weapon: UnitExplode Chance: 75 AutoTarget: Selectable: Bounds: 30,30 ^MISSILETANK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Missile Tank Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Icon: missiletankicon Buildable: Queue: Vehicle BuildPaletteOrder: 50 Mobile: Speed: 6 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 6 RenderUnit: AttackFrontal: PrimaryWeapon: 227mm PrimaryOffset: 0,6,0,-3 PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0 AutoTarget: Selectable: Bounds: 30,30