M1Carbine: ROF: 20 Range: 5 Report: MGUN2 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 25% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffs InfDeath: 2 Damage: 15 Dragon: ROF: 50 Range: 5 Report: BAZOOK1 ValidTargets: Ground Projectile: Missile Speed: 25 Arm: 2 High: true Shadow: false Proximity: true Trail: smokey ContrailLength: 10 Inaccuracy: 3 Image: DRAGON ROT: 5 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 35% Concrete: 20% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 50 ImpactSound: kaboom12 QuadRockets: ROF: 60 Range: 7 Report: BAZOOK1 ValidTargets: Ground, Air Burst: 2 BurstDelay: 0 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 35 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 50% Wood: 30% Light: 75% Heavy: 30% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash ImpactSound: kaboom12 SmudgeType: SandCrater, RockCrater Damage: 35 TurretGun: ROF: 30 Range: 7 Report: TURRET1 Projectile: Bullet Speed: 40 Image: 120MM Warhead: Spread: 3 Versus: None: 20% Wood: 75% Light: 75% Concrete: 50% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 60 TowerMissle: ROF: 40 Range: 7 Report: MISSLE1 ValidTargets: Ground, Air Burst: 2 BurstDelay: 10 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 RangeLimit: 40 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 3 Explosion: small_explosion ImpactSound: kaboom12 SmudgeType: SandCrater, RockCrater Damage: 60 25mm: ROF: 13 Range: 4 Report: MEDTANK1 Projectile: Bullet Speed: 50 Image: 120MM Warhead: Spread: 3 Versus: None: 30% Wood: 40% Heavy: 40% Concrete: 30% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 16 90mm: ROF: 50 Range: 4.75 Report: MEDTANK1 Projectile: Bullet Speed: 40 Image: 120MM Warhead: Spread: 3 Versus: None: 20% Wood: 75% Light: 75% Concrete: 50% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 30 105mm: ROF: 70 Range: 4.75 Report: MEDTANK1 Burst: 2 BurstDelay: 4 Projectile: Bullet Speed: 40 Image: 120MM Warhead: Spread: 3 Versus: None: 20% Wood: 75% Light: 75% Concrete: 50% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 120mm: ROF: 90 Range: 4.75 Report: TANKHVY1 Burst: 2 Projectile: Bullet Speed: 40 Image: 120MM Warhead: Spread: 3 Versus: None: 20% Wood: 75% Light: 75% Concrete: 50% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 50 227mm: ROF: 80 Range: 10 MinRange: 2 Burst: 6 BurstDelay: 1 Report: MISSLE1 ValidTargets: Ground Projectile: Bullet Arm: 5 High: yes Shadow: yes Inaccuracy: 30 Angle: 0.1 Image: DRAGON ROT: 5 Trail: smokey Speed: 15 Warhead: Spread: 10 Versus: None: 30% Wood: 75% Light: 75% Heavy: 50% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash ImpactSound: kaboom12 SmudgeType: SandCrater, RockCrater Damage: 25 FakeMissile: ROF: 90 Range: 8 Burst: 1 Report: MISSLE1 Projectile: Bullet Speed: 35 High: true Angle: .2 Inaccuracy: 70 Image: MISSILE Trail: smokey ContrailLength: 30 Warhead: Spread: 10 Versus: Wood: 0% Heavy: 0% Concrete: 0% Explosion: large_explosion WaterExplosion: large_splash SmudgeType: SandCrater, RockCrater Damage: 0 ImpactSound: kaboom12 155mm: ROF: 85 Range: 14 MinRange: 3 Report: MORTAR1 Projectile: Bullet Speed: 12 High: true Angle: .1 Inaccuracy: 40 Image: 120MM ContrailLength: 30 Warhead: Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 50% Explosion: large_explosion WaterExplosion: med_splash InfDeath: 3 SmudgeType: SandCrater, RockCrater Damage: 220 TTankZap: ROF: 120 Range: 7 Report: SONIC1 Charges: yes Projectile: TeslaZap Warhead: Spread: 1 InfDeath: 6 Damage: 100 ChainGun: ROF: 10 Range: 5 MinRange: 1 Report: 20MMGUN1 Projectile: Bullet Speed: 100 High: true Warhead: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 20 M60mg: ROF: 30 Range: 4 Report: 20MMGUN1 Burst: 5 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: Wood: 10% Light: 30% Heavy: 10% Concrete: 10% Explosion: piffs InfDeath: 2 Damage: 15 Demolish: Warhead: ImpactSound: kaboom25 Explosion: building Crush: Warhead: ImpactSound: CRUSH1 Damage: 100 Atomic: Warhead@impact: Damage: 1000 Spread: 6 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLSML2 Warhead@areanuke: DamageModel: PerCell Damage: 250 # SmudgeType: Scorch Size: 5,4 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Delay: 4 InfDeath: 5 ImpactSound: EXPLLG2 CrateNuke: Warhead@impact: Damage: 1000 Spread: 6 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLSML2 Warhead@areanuke: DamageModel: PerCell Damage: 250 # SmudgeType: Scorch Size: 5,4 Ore: true Versus: None: 90% Light: 60% Heavy: 25% Concrete: 50% Delay: 4 InfDeath: 5 ImpactSound: EXPLLG2 CrateExplosion: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: self_destruct WaterExplosion: self_destruct InfDeath: 4 ImpactSound: EXPLSML4 UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: self_destruct WaterExplosion: large_splash InfDeath: 4 ImpactSound: EXPLMD1 UnitExplodeSmall: Warhead: Damage: 40 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: large_explosion InfDeath: 4 ImpactSound: EXPLSML2 WormJaw: ROF: 10 Range: 3 Report: WORM Warhead: Spread: 5 Versus: Wood: 0% Concrete: 0% Damage: 100 RedEye: ROF: 50 Range: 7.5 Report: MISSILE1 ValidTargets: Air Projectile: Missile Arm: 3 High: true Shadow: false Proximity: true # Trail: smokey ContrailLength: 10 Image: MISSILE ROT: 20 RangeLimit: 30 Speed: 35 Warhead: Spread: 3 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: med_explosion InfDeath: 3 SmudgeType: SandCrater, RockCrater Damage: 40 Sniper: Report: FREMODD1 ROF: 40 Range: 7 Projectile: Bullet Speed: 100 Warhead: Damage: 100 Spread: 1 Versus: None: 100% Wood: 5% Light: 5% Heavy: 5% InfDeath: 2 Vulcan: ROF: 30 Range: 6 Report: 20MMGUN1 Projectile: Bullet Speed: 100 ContrailLength: 1000 Warhead@1: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Warhead@2: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Delay: 2 Warhead@3: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Delay: 4 Warhead@4: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Delay: 6 Warhead@5: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Delay: 8 Warhead@6: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Delay: 10