#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Net; using System.Linq; using System.Collections.Generic; namespace OpenRA.Widgets.Delegates { public class CreateServerMenuDelegate : WidgetDelegate { static bool AdvertiseServerOnline = Game.Settings.InternetServer; public override bool GetState(Widget w) { if (w.Id == "CREATESERVER_CHECKBOX_ONLINE") return AdvertiseServerOnline; return false; } public override bool OnMouseDown(Widget w, MouseInput mi) { if (w.Id == "CREATESERVER_CHECKBOX_ONLINE") { AdvertiseServerOnline = !AdvertiseServerOnline; return true; } return false; } public override bool OnMouseUp(Widget w, MouseInput mi) { if (w.Id == "MAINMENU_BUTTON_CREATE") { Game.chrome.rootWidget.ShowMenu("CREATESERVER_BG"); return true; } if (w.Id == "CREATESERVER_BUTTON_CANCEL") { Game.chrome.rootWidget.ShowMenu("MAINMENU_BG"); return true; } if (w.Id == "CREATESERVER_BUTTON_START") { Game.chrome.rootWidget.ShowMenu(null); Log.Write("Creating server"); // TODO: Get this from a map chooser string map = Game.AvailableMaps.Keys.FirstOrDefault(); // TODO: Get this from a mod chooser var mods = Game.Settings.InitialMods; // TODO: Get this from a textbox var gameName = Game.Settings.GameName; Server.Server.ServerMain(AdvertiseServerOnline, Game.Settings.MasterServer, gameName, Game.Settings.ListenPort, Game.Settings.ExternalPort, mods, map); Log.Write("Joining server"); Game.JoinServer(IPAddress.Loopback.ToString(), Game.Settings.ListenPort); return true; } return false; } } }