#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("Player recives a unit for free once the building is placed. This also works for structures.", "If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")] public class FreeActorInfo : ITraitInfo { [ActorReference] [Desc("Name of actor (use HARV if this trait is for refineries)")] public readonly string Actor = null; [Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")] public readonly string InitialActivity = null; [Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")] public readonly CVec SpawnOffset = CVec.Zero; [Desc("Which direction the unit should face.")] public readonly int Facing = 0; public object Create( ActorInitializer init ) { return new FreeActor(init, this); } } public class FreeActor { public FreeActor(ActorInitializer init, FreeActorInfo info) { if (init.Contains() && !init.Get().value) return; init.self.World.AddFrameEndTask(w => { var a = w.CreateActor(info.Actor, new TypeDictionary { new ParentActorInit(init.self), new LocationInit(init.self.Location + info.SpawnOffset), new OwnerInit(init.self.Owner), new FacingInit(info.Facing), }); if (info.InitialActivity != null) a.QueueActivity(Game.CreateObject(info.InitialActivity)); }); } } public class FreeActorInit : IActorInit { [FieldFromYamlKey] public readonly bool value = true; public FreeActorInit() { } public FreeActorInit(bool init) { value = init; } public bool Value(World world) { return value; } } public class ParentActorInit : IActorInit { public readonly Actor value; public ParentActorInit(Actor parent) { value = parent; } public Actor Value(World world) { return value; } } }