#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities { public class Fly : IActivity { readonly float2 Pos; bool isCanceled; public Fly(float2 pos) { Pos = pos; } public Fly(int2 pos) { Pos = Util.CenterOfCell(pos); } public IActivity NextActivity { get; set; } public IActivity Tick(Actor self) { var cruiseAltitude = self.Info.Traits.Get().CruiseAltitude; if (isCanceled) return NextActivity; var d = Pos - self.CenterLocation; if (d.LengthSquared < 50) /* close enough */ return NextActivity; var unit = self.traits.Get(); var desiredFacing = Util.GetFacing(d, unit.Facing); if (unit.Altitude == cruiseAltitude) Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get().ROT); if (unit.Altitude < cruiseAltitude) ++unit.Altitude; FlyUtil.Fly(self, cruiseAltitude); return this; } public void Cancel(Actor self) { isCanceled = true; NextActivity = null; } } public static class FlyUtil { public static void Fly(Actor self, int desiredAltitude ) { var unit = self.traits.Get(); var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var angle = unit.Facing / 128f * Math.PI; var aircraft = self.traits.Get(); self.CenterLocation += speed * -float2.FromAngle((float)angle); aircraft.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); unit.Altitude += Math.Sign(desiredAltitude - unit.Altitude); } } }