#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities { public class HeliAttack : IActivity { Actor target; public HeliAttack( Actor target ) { this.target = target; } public IActivity NextActivity { get; set; } public IActivity Tick(Actor self) { if (target == null || target.IsDead) return NextActivity; var limitedAmmo = self.traits.GetOrDefault(); if (limitedAmmo != null && !limitedAmmo.HasAmmo()) { self.QueueActivity(new HeliReturn()); return NextActivity; } var unit = self.traits.Get(); var aircraft = self.traits.Get(); var info = self.Info.Traits.Get(); if (unit.Altitude != info.CruiseAltitude) { unit.Altitude += Math.Sign(info.CruiseAltitude - unit.Altitude); return this; } var range = self.GetPrimaryWeapon().Range - 1; var dist = target.CenterLocation - self.CenterLocation; var desiredFacing = Util.GetFacing(dist, unit.Facing); Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get().ROT); var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize)) self.CenterLocation += (rawSpeed / dist.Length) * dist; return this; } public void Cancel(Actor self) { target = null; NextActivity = null; } } }