#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using OpenRA.Effects; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Effects { class Parachute : IEffect { readonly Animation anim; readonly Animation paraAnim; readonly float2 location; readonly Actor cargo; readonly Player owner; float altitude; const float fallRate = .3f; public Parachute(Player owner, string image, float2 location, int altitude, Actor cargo) { this.location = location; this.altitude = altitude; this.cargo = cargo; this.owner = owner; anim = new Animation(image); if (anim.HasSequence("idle")) anim.PlayFetchIndex("idle", () => 0); else anim.PlayFetchIndex("stand", () => 0); anim.Tick(); paraAnim = new Animation("parach"); paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle")); } public void Tick(World world) { paraAnim.Tick(); altitude -= fallRate; if (altitude <= 0) world.AddFrameEndTask(w => { w.Remove(this); int2 loc = ((1 / 24f) * location).ToInt2(); cargo.CancelActivity(); if (cargo.traits.Contains()) cargo.traits.Get().TeleportTo(cargo, loc); else { cargo.CenterLocation = Traits.Util.CenterOfCell(loc); if (cargo.traits.Contains()) world.WorldActor.traits.Get().Add(cargo, cargo.traits.Get()); } w.Add(cargo); }); } public IEnumerable Render() { var pos = location - new float2(0, altitude); yield return new Renderable(anim.Image, location - .5f * anim.Image.size, "shadow", 0); yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, 2); yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size, owner.Palette, 3); } } }